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Post by Hachi1 on Jul 6, 2012 7:58:12 GMT
Thunder was added along with Metal, and the fail that alphaepic pointed out (Pen-name spacing) has been fixed. Now with the large screen more complex thunder technology can be made! (not like I'm going to manage that, but someone else can)
Thunder falls faster and travels in a more thunder-like path. The biggest change I noticed, was that when it leaves from pen size 0 metal, it will travel in the same direction as in the metal. (so if the thunder was conducted in horizontal metal, when it comes out, rather than going down it will travel horizontally)
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Post by ~Memzak~ on Jul 6, 2012 10:03:43 GMT
Yes, I've notice the thunder's movement has been changed. I've even managed to get it to spark across a small distance between two wires. (wireless tech possibilities?)
The era of advance PG2 tech has begun.
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Post by Artifact123 on Jul 6, 2012 11:20:19 GMT
Weird...
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Post by zelkova on Jul 6, 2012 14:33:44 GMT
Somewhat disappointed that no gravity still have it go down. I was hoping that it would move randomly or at least a black hole would act like a black hole in which no energy or matter can escape from it. If it wasn't for the fact it can move horizontal now and the movement itself have changed I would have said he bluntly just copy&paste it from the old game.
Maybe I was expecting too much but I was honestly hoping for real lighting as in a form of energy and not so much of matter. You wouldn't call fire a normal element as it will disappear after a while, I was hoping for something more like that with the look and feel of lighting from Stick Ranger if not better and more random.
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Post by Alonso on Jul 6, 2012 23:59:29 GMT
Be intrested if it could be used now to make a faster calculator? If all the necessary components are made. Using the thunder to hit something with out if accidentally hitting the wrong thing, so you can just shoot it, hopefully and use it to cause reactions without all the wiring. But what would I know, being terrible at tech.
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Post by Qwerty on Jul 7, 2012 5:22:50 GMT
Well, time to rediscover the thunder diagonal things...
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Post by Deleted on Jul 7, 2012 8:28:10 GMT
Is it me, or does Thunder pulse between yellow, amber and chartreuse when it's travelling through Metal?
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Post by Alonso on Jul 7, 2012 9:07:47 GMT
I got yello and amber but what is that other colour, and no, I haven't got itz
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Post by Qwerty on Jul 7, 2012 21:42:43 GMT
Actual review is at about 0:27.
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Post by Deleted on Jul 8, 2012 1:50:55 GMT
I got yello and amber but what is that other colour, and no, I haven't got itz No? I tried again and it didn't happen. Must just be my screen.
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Post by Alonso on Jul 8, 2012 13:13:29 GMT
Can't be, it definitely happened on mine, on second thought when I did do it it was 2oclock in the mroning and after your post my eyes may have saw it, but as I was tired I may not have focused and my brain may have changes the colours subconsciously, also this make sense as I didn't see the other colour because I didn't know what it look like, k. I think that sort it out. I may stop playing pg after 12ovlock now.
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Post by ganondorfchampin on Jul 20, 2012 19:31:50 GMT
Stone is no longer broken by thunder.
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Post by Alonso on Jul 20, 2012 21:28:36 GMT
When was it broken by thunder?
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Post by Qwerty on Jul 21, 2012 1:38:26 GMT
It was in PG, I think.
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Post by Alonso on Jul 21, 2012 9:08:13 GMT
Thanks, just wondering how they fixed it the sme update despite never having it before this update.
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