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Post by IvanYiu247 on Jul 13, 2012 6:14:33 GMT
A new stage! But not the megaboss stage. It's the Mountain 2 with a completely new species! Checked the source code. Everything has complete resistance against all types except Physical.
Edit: Damn Boss. 66 Fire AT?
EDIT 2: Ok, beat it with my 2 Boxer 2 Priest team. I tear the boss up as fast as possible before it can even do sth. So here are the stats (all attacks are type fire):
Red Roundhead (New Species) LV 61 LP 1500 AT 1-1 (pellet), 1-1 (fire residue) Range 60 G 500 EXP 500
Grey Castle Stickman LV61 LP 2500 AT 1-1, Range 80 G 500 EXP 500
Grey Big X Walker LV 63 LP 35k AT 33-33 (ball), 3-6 x30 (fire residue) Range 200 G 5000 EXP 5000 Drop: Onigiri
Red Boss Roundhead (New Species) LV 65 LP 30k AT 66-66 (ball), 3-6 x30 (fire residue) Range 80 G 5000 EXP 6500
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Post by Hachi1 on Jul 13, 2012 6:41:14 GMT
My gunner + 3 priests team owned up for this boss. Lucky I had that team, all of my other teams are completely 'elemental'
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Post by IvanYiu247 on Jul 13, 2012 7:16:58 GMT
My gunner + 3 priests team owned up for this boss. Lucky I had that team, all of my other teams are completely 'elemental' My Thunder-Based PvP team cannot even complete the stage but I pwned the boss down with my 2 Boxer 2 Priest team using Needle Knuckle. Anyway, should we start a discussion on the naming of the new species? I would suggest Copter because of its resemblance with the Fan-made species in Fan-Ball Wiki.
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Post by Alonso on Jul 13, 2012 9:09:35 GMT
This is not tai on my 4 mages team, unless you hav starter, I don't see how this is a good place for it.
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Post by zelkova on Jul 13, 2012 13:29:47 GMT
New stage means new level cap. That always a plus for me.
Sound like magicians need a new physical orb. Hopefully the guy will notice this and add it to this stage or an earlier stage. Needle orb sound like it would make an epic weapon.
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Post by Qwerty on Jul 14, 2012 2:49:00 GMT
He seems to prefer Copter.
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Post by AlchmistFaust on Jul 14, 2012 4:03:39 GMT
Oh goodies, I've been waiting for this for a hell of a while. There wasn't much to do before an update. Sadly, I am not in my own computer right now, so I'll be unable to test it. But it's good that they prioritized physical attacks in this stage, my whipper, gunner and priest team will go fairly well through it.
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Post by ganondorfchampin on Jul 14, 2012 6:58:18 GMT
Peahats! Unless they introduce another new species, the megaboss is probably one of these.
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Post by HueHuey on Jul 14, 2012 7:23:19 GMT
Sound like magicians need a new physical orb. Hopefully the guy will notice this and add it to this stage or an earlier stage. Needle orb sound like it would make an epic weapon. Stone Orb sounds so much more suited for an Orb. I can't iamgine someone creating needles, solid needles with magic. Also, the fire enemy is really hard, and it laggs my computer lik hell, i'm not beating this stage on this PC.
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Post by Alonso on Jul 14, 2012 9:42:30 GMT
Let's face it, I am probably the only person here with 4 mages as their main team and this is the most screwed... Seeing as we need physical attack, I have been working on a ratio but it takes way to long, which is 3 big icicles with very high dex, like 30, and move them so it's 1 shot after another and my first orb which I kept.
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Post by IvanYiu247 on Jul 14, 2012 11:44:50 GMT
Better hope that the Magician will get a Freeze orb with high AT... We're close to one. Also, finally beat the boss with the PvP team and many other teams.
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Post by Alonso on Jul 14, 2012 14:53:42 GMT
Hey, ****, I got to the boss then got snog halted using the attic, as the boss killed my attacker while I used my 3 ice orb and slowly , my 2 as I used one to replace the attacker went down to 1 freeze prober then I got outranged with no help so yeah , I died. God my team can survive any monsters but the "easy" boss.
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Post by AlchmistFaust on Jul 15, 2012 1:52:47 GMT
Handled it pretty well up until the boss. Then, goddamit. If it wasn't for my gunner, I would get utterly destroyed several times.
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Post by Alonso on Jul 15, 2012 15:58:52 GMT
Let's see, every class, has at least 2 physicals, and mages have 1...and it's the starter, any tactics. And please let it be from someone actually using 4 mages and not some guy giving me random advice.
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Post by Negateck on Jul 23, 2012 13:22:04 GMT
Handled it pretty well up until the boss. Then, goddamit. If it wasn't for my gunner, I would get utterly destroyed several times. 1 gunner 3 priest hunting gun w/ quicks, 119 dex, 29 mag, guides card. it takes down the whole stage except the x walkers. it makes the boss easier than the x walkers, but i can play through the rest of the stage.
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Post by Alonso on Jul 23, 2012 15:15:09 GMT
I can get everywhere but the boss, why is it the boss,
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