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Post by IvanYiu247 on Aug 3, 2012 8:39:10 GMT
Another new stage. Snowfield 6. Enemies come in large groups but are weak imo.
EDIT: Had a look in the source code, all enemies have infinite range and also a constant AGI, so this results in all similar enemies attack at the same time. This results in a high density of attacks (especially the Orange X Walker, each fire 7 pellets and all at the same time, resulting in a rain of pellets).
2nd EDIT: Looked at Ha55ii's blog, he also mentioned that all enemies attack together.
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Post by zelkova on Aug 3, 2012 9:19:46 GMT
Another new stage. all enemies have infinite range and also a constant AGI, so this results in all similar enemies attack at the same time. This results in a high density of attacks (especially the Orange X Walker, each fire 7 pellets and all at the same time, resulting in a rain of pellets). Wow, that is an entertaining way of making a stage. Gotta deal with the waves of attacks. As a bonus the level cap should have increased. So that is always good. Worth noting that the bosses been following a pattern: Castle Boss: Lv20 Submarine Shrine Boss: Lv40 Pyramid Boss: Lv50 So we can somewhat expect the new boss to be given at Lv70 seeing how we running low on room and Lv60 have already passed. So we may expect a stage or two more before we get our new boss.
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Post by Alonso on Aug 3, 2012 22:53:58 GMT
Wow ha55ii really hates me, out ranged, out powered, And screwed in the wave, anyway to win this with 4 mages, still haven't got pat the last stage.
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Post by ruisen2000 on Aug 8, 2012 0:04:09 GMT
lol was fun trying to avoid those pellets. Boxer + Vamp's card with a Def priest, punching and living through everything like a pro.
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Post by RubiksMaster123 on Aug 21, 2012 1:32:39 GMT
boxer with vampire's card is godly on that stage.
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