Post by shine on Feb 28, 2015 19:08:38 GMT
So I have some big ideas I wanted to share.
Aesthetic ideas
Female Stick Rangers!
I realize alot of the game is Gender Neutral but I feel it would add to the overall customization and RPG feeling the game thrives for.
New Class
Rogue: Rogues are adept in stealth and dealing critical damage. Rogues are unique from other classes in that they rely on chance.
Rogues use dual Daggers. Which gives them range in between Boxer/Gladiator, and same AGI as the whippers. A Rogue attacks by swinging their daggers in a circular motion, allowing them to hit enemies around them.
Daggers have no MP bar. Instead every weapon uses Critical Chance. Which means every time they attack there's a chance their magical effects or a critical hit(on non magic weapons) will take effect.
Rogue Stats
LP: +8
STR: Increases Critical Attack damage by 5%. +2 LP.(Effects Physical & Poison type weapons.)
DEX: Increases Critical Chance by .5%. +3 LP.
MAG: Increases Critical Magic damage by 5%. +2 LP.(Effects Freeze, Fire, and Dark Type weapons.)
Rogue Weapons
All rogue weapons start out with atleast 20% critical chance and a 100% Critical Damage/Magic bonus. All daggers are incompatible with the Critical's Card. All daggers have a range of 20.
Dagger
Type: Physical
Damage 5-8
AGI: 15-20
Critical Chance: 20%
Invisify Dagger series
Type: Physical
AGI: 15-20
Critical Chance: 20%
The Invisify Series procs a critical hit which causes Invisibility status for the rogue. Invisibility lasts for 1 second and makes the rogue immune to melee attacks and projectiles, but they can still be damaged by Splash attacks, Poison, and Fire.
Poison Dagger Series
Type: Poison
AGI: 15-20
Poison Damage 7-8
Critical Chance 20%
Particularly powers poison attacks. Poison needles are thrown around the rogue as the Critical Attack.
Smoke Bomb Dagger series
Type: Fire
Agi: 15-20
Fire Damage 15-20
Critical Chance: 20%
On proc a big gas cloud appears around the rouge. Damaging any enemies that touch it.
Cold Stun Dagger series
Type: Freeze
Freeze Damage: 10-13
Freeze Time: 1.0 secs
Agi: 15-20
Critical Chance: 30%
On proc the rogue explodes ice needles which powerfully freeze enemies.
Night Fang Dagger series
Type: Dark
AGI: 15-20
Critical Chance: 25%
Procs a dark fang, which absorbs enemy LP by10% damage dealt.
Lucky Silver Dagger series
Type: Physical
AGI: 15-20
Critical Chance: 40%
Doesn't proc anything special aside from a critical attack, but has a high crit chance.
New Cards
Heal's Card 3: Heals 3 LP on attack.
Heal's Card 4: Heals 4 LP on attack.
Heal's Card 5: Heals 8 LP on attack.
Zombie's Card 5: LP raised 125%, Fire weakness of 125%.
New Types
Light(Li): Light type weapons use Light type attacks. These attacks lower an enemy's Magical Defense by a set percent. This effect is shown by a white aura around the enemy. Light type weapons are represented by the color white, healing weapons are represented by light yellow.
Dark Type(Da): Dark Type weapons use Dark attacks. These attacks lower and enemies Physical Defense by a set percent. This effect is shown by a dark purple aura around the enemy. Dark type weapons are represented by dark grey, LP draining weapons are represented with dark purple.
New Weapons(Based on new types)
Staves
Dark Priest's Staff
Damage: 10-15
AGI: 80-90
Range: 70
Drains 5% of damage dealt. Making it very useful due to the staves attack hitting multiple enemies. Basically a normal staff fused with a Vampire's Card 4.
Ancient Relic Staff
Damage 10-15
Type: Dark
AGI: 80-90
Range: 70
Essentially a normal staff, but deals Dark damage and causes the Dark Aura effect on enemies.
Support Staff
Type: Light
Damage: 10-10
AGI: 80-90
Range: 70
This staff is essentially just a normal staff fused with a Heal's Card 2.
Spirit Staff
Type: Light
Damage: 10-15
AGI: 80-90
Range: 70
Essentially a normal staff, but deals Light damage and causes the Light Aura effect on enemies.
Orbs
Holy Orb
Type: Light
Damage: 0-0
AGI: 120-135
Range: 80
Light Damage: 50-100
Similar to the Grey Big Box Snake, the magician shoots a harmless laser in an arc. When the laser touches an enemy or the ground a laser beam shoots vertically from the sky, cutting through the screen.
Underworld Orb
Type: Dark
Damage: 0-0
AGI: 90-100
Range: 1
Dark Damage: 10-20
The magician shoots a grey bolt towards the ground. Which causes a sea of clouds to slide across the ground, sliding off screen. These clouds deal damage and cause the Dark Aura effect.
Whips
Lust Flail
Type: Dark
Damage: 6-25
AGI: 15-20
MP: 160
Dark Damage: 20-25
On full MP activation, the whip releases 1 dark pink cloud(at 0 DEX) , the cloud will drain 5% of the damage and dissapear upon touching an enemy.
Guns
Flare Gun
Type: Light
Damage: 10-20
AGI: 100-120
Cost: 30
Range: 90
Cost: 30
Range: 90
This gun shoots a laser in an arc into the sky. When the laser touches the ground or an enemy it explodes, causing splash damage and the Light Aura effect on surrounding enemies.
Rings
Support Chakram
Type: Light
Damage: 20-25
AGI: 30-40
Range: 80
When launching a ring, if the ring touches a teammate they'll be healed by 2 LP. Doesn't stack with the Heal's Card.
Compo Items
Jewels
Opal-Increases amount of Light damage dealt.
Pearl-Increases Light Aura effect
Onyx-Increases ammount of Dark damage dealt.
Amethyst-Increases Dark Aura effect.
Mega Boss
Location: In the Hell section of the map. On the dark castle-looking object.
Sanctuary
Sanctuary Mega Boss
LP: 150000
Resists: Physical=1, Light=1, Dark=1, Dark Aura= Immunity, Light Aura= Immunity, Poison=Immunity, Freeze=90%
Cash: 10000
Drops: Heal's Card 5, Dark Priest's Staff, Support Staff, Support Chakram.
Attacks
Long range: The Sanctuary Boss flaps her wings rapidly. This is the only warning. It causes a vertical beam of light to shoot down from the ceiling, cutting the screen.
Type: Light
Damage: 100-200
Range: 500
AGI: 100-110
Close range: The Sanctuary Boss's ring shoots another ring, similar to an angel. The rings drain 25% of the damage dealt.
Type: Dark
Damage: 90-120
Range: 40
AGI: 60-70
Notes
•Sanctuary Mega Boss is the smallest mega boss. Being just above the size of a stick ranger.
•She's also the first mega boss capable of flight.
LP: 150000
Resists: Physical=1, Light=1, Dark=1, Dark Aura= Immunity, Light Aura= Immunity, Poison=Immunity, Freeze=90%
Cash: 10000
Drops: Heal's Card 5, Dark Priest's Staff, Support Staff, Support Chakram.
Attacks
Long range: The Sanctuary Boss flaps her wings rapidly. This is the only warning. It causes a vertical beam of light to shoot down from the ceiling, cutting the screen.
Type: Light
Damage: 100-200
Range: 500
AGI: 100-110
Close range: The Sanctuary Boss's ring shoots another ring, similar to an angel. The rings drain 25% of the damage dealt.
Type: Dark
Damage: 90-120
Range: 40
AGI: 60-70
Notes
•Sanctuary Mega Boss is the smallest mega boss. Being just above the size of a stick ranger.
•She's also the first mega boss capable of flight.