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Post by Lucksz on Jul 10, 2010 10:10:35 GMT
It looks like there aren't any whipper builds out there. Any tips or projects are welcome, i'll be creating a whipper guide of my own sooner or later, just for you guys, so take me up on that! *EDIT* I guess i shouldn't put this build together until; explosion whip comes out. Else i'll have problems with optimal MP number for a mob-extinguishing whipper. BTW. If noone helps me with that, the guide won't come out until august! Tips, advices, samples, anything, people!!!
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Post by RubiksMaster123 on Aug 14, 2010 14:32:14 GMT
idk i got 20 magic for my whipper and rest for dex
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Post by zelkova on Aug 19, 2010 22:59:21 GMT
I don't know how old this topic is but str is useless and be a waste just like mag on a priest. It is useful but you won't need it.
The bullets is where the power come from. You could use the magic attack with every swing but if you only do 1 bullet then who cares?
At the same time giving 1 mag will make it so slow that the bullets will become non-existing.
So a balance of dex and mag is needed. Sadly no one can find the perfect dps ratio and even if they did there different weapons with different mag requirements.
I have three builds for the whippers.
1. Pure dex with magic stone. I would go with a pure dex build and get a magic stone (and even stock up with them) for each weapon change. At the current moment lv4 stones is the highest and give a good amount of mp per hit. The added hp helps too.
2. Min magic with black stone. Same idea as above but that black stone give minor damage boost from the str and more bullets from the dex with the needed mag. Once again the highest level you get can go well with the whip. The added hp is also nice.
3. No wasting compo slots. I would see which whip I want and because I don't mind taking damage I usually do 1/4th or maybe even 1/5th of the mag requirement. I try to keep my dex x2 or x3 of my mag. Of course in vs mode speed is everything so 1/3 or 1/2 of the require mag would be smarter even though you do less damage.
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Post by disabled on Aug 20, 2010 3:28:01 GMT
Finding the perfect MAG/DEX(/STR*) combination depends on the weapon used and how many SP you have to distribute (and how many bullets you assume to actually hit the enemy*). Take for instance the Thorn Chain. Here is a table for optimal SP distribution for a few chosen levels: lv | mag | dex | dmg per hit | 10 | 20 | 0 | 19 | 10 | 15 | 5 | 19 | 20 | 30 | 10 | 34 | 25 | 30 | 20 | 44 | 30 | 40 | 20 | 55.6 | 35 | 40 | 30 | 69 | 40 | 40 | 40 | 82.3 |
The double entry for lv 10 is no error, both give the same dmg/sec Things get a lot more difficult to estimate, if you take different weapons with special effects like poison or ice, because more bullets hitting a single target doesn't deal as much damage as the first bullet. (If you want any other weapon or level calculated, just ask) * % of bullet hits only matter in the calculation if you take str into account.
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Post by Rabidbadger on Aug 20, 2010 7:11:00 GMT
I just go for MAG. With Green Stones and Bullet's Cards I can up my bullet count to a maximum of about 10-11 est, and with the attack speed, every attack or two comes fast. With four whippers, the massive shower of death can be overwhelming.
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Post by samuel17 on Feb 18, 2011 16:49:32 GMT
here is really an mob-extenghiser build:
LP: none STR: none DEX: everything else MAG: 44 (activates every 5 hits) Weapon: Explosion Chain 4 Compo 1: Bullet's Card 4 Compo 2: Ruby 4 or Green Stone 4
Really, with 3 STR priest, the explosion will deal TREMENDOUS damage, but seriously, i really mean TREMENDOUS damage.
or if you want the Thunderstorm build, here is it:
LP: none STR: none DEX: everything else MAG: 26 (activates every 5 hits) Weapon: Thunder Chain 3 Compo 1: Bullet's Card 4 Compo 2: Quick's Card 4 (better than Topaz 4)
or the stone rainer (again a build... again more)
LP: none STR: none DEX: everything else MAG: 12 (activates every 5 hits) Weapon: Stone Flail 5 Compo 1: Bullet's Card 4 Compo 2: Quick's Card (better than Green Stone 4)
or the poison build (rhaa, again one build)
LP: none STR: none DEX: everything else MAG: 36 (activates every 5 hits) Weapon: Poison Chain 4 Compo 1: Emerald 4 Compo 2: Peridot 4 or Bullet's Card 4
or the ice build (when those builds will finish)
LP: none STR: none DEX: everything else MAG: 18 (activates every 5 hits) Weapon: Ice Chain 4 Compo 1: Bullet's Card 4 (better than Sapphire 4) Compo 2: Aquamarine 4
or the spike build (zzzzzz...)
LP: none STR: none DEX: everything else MAG: 24 (activates every 5 hits) Weapon: Thorn Chain 4 Compo 1: Bullet's Card 4 Compo 2: Quick's Card 4
or the power build (ouch! it hurts!)
LP: none STR: everything else DEX: none MAG: none Weapon: Explosion Chain 4 Compo 1: Yellow Crystal 4 Compo 2: Critical's Card 4 or Vampire's Card 4
or the flamey build (hope its the last one)
LP: none STR: none DEX: everything else MAG: 12 (activates every 5 hits) Weapon: Fire Chain 3 Compo 1: Bullet's Card 4 Compo 2: Ruby 4 or Garnet 4
that all my whipper builds (at last its finished. Wait a second, there is more coming up in future. NOOOO!)
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rdmjspeed
Newbie
[M:100]
<!Classic!>
Posts: 6
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Post by rdmjspeed on Jun 29, 2011 4:22:42 GMT
I honestly don't like the Whipper class.
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Post by Alonso on Jul 4, 2011 22:53:16 GMT
I would say, don't bother with bullets, go for mag and str, the mag if double will shoot double stuff, and it is generally less points.
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Post by ruisen2000 on Jul 5, 2011 19:11:13 GMT
I would say, don't bother with bullets, go for mag and str, the mag if double will shoot double stuff, and it is generally less points. I think most of the power of whipper come from bullets lol. Back on topic : If you want massive power, go with explosion chain. But if the mobs are not crowded together, I would use stone flail. I build my whipper so it benefits the magical attack most. This is my build for it : Weapon : Explosion Chain HP : 0 Str: 0 Mag: 44 Dex : the rest should all go here Compo : Bullets 4 (instant double damage from explosion) Compo 2 : Quicks card 4 (activates explosion even faster). Stone Fail : HP: 0 Str: 0 Mag : 30 Des: the rest should all go here. Compo: bullets 4 Compo 2: Quicks 4
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Post by Alonso on Jul 7, 2011 4:52:18 GMT
Why not as good as those above, it should work in large mobs with the fact that it releases so many bullets per turn, wel what I do is like above have a 3 priest and 1 whipper, but splits all my mag and str eqaully, with 2 priest completely red and 1 blue, then have a stone whip, or stone chain and add a critical card 4 to it and a vampire card 3, to gether it will keep you alive and deal about 400 % damage and loads and loads of bulleter, plus your own str, if you are good enough just have a stone chain and add 200 mag, with the same stuff as above because the bullet will do the damage for you. Now imagine stone flail with that...
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Post by zaryan on Sept 9, 2011 6:01:14 GMT
My whipper has 40 MAG with 72 DEX (at level 57), and he wields the stone flail 5 with a blue stone 4 and a bullet's card 4. He chucks so many rocks it's ridiculous. It's amazing good fun. ^_^ With the 40 base MAG with the additional 20 MAG, the magic attack goes off each swing, which is in no way to be underestimated. I wish I could make myself take the time to calculate the number of bullets he throws per attack.
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