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Post by hazmatcat on Aug 23, 2010 22:18:20 GMT
im new but since i heard that the programmers might actually read the forum suggestions im might as well try
here it is
The Defender Class is a tank class let me list the pro and cons since everyclass has its pro and cons
Pro: The Defender has get 2x as much HP per point in LP
Pro: The Defender has a higher block rate and defence rate
Pro: The Defender can soak up high amounts of damage making it very useful when all of your other classes are ranged fighters
Pro: The str stat increases Block % by 0.2 every 1/2 points
Pro: The Dex Stat increases Defence % by 0.2 every 1/3 points
Pro: The Mag stat deals with magic weapons and how many times their magic can be used
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Con: the Defender has the smallest default range of any class
Con: (this one is a biggy) the defender cannot move backwards only forwards until all enemies in front are defeated..be sure to move him back if he missed and enemy
Con: The defender Soaks up alot of damage and tends to die quickly unless a priest or cleric is in the party this happens less later on when the weapons get better
Con: The defender's magic does contact damage so he must touch his enemies to kill them. this makes him very vunerable to flying enemies
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Post by RubiksMaster123 on Aug 23, 2010 23:39:10 GMT
how about the class does no damage but shields damage?
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Post by zelkova on Aug 24, 2010 12:14:35 GMT
This should be in the idea board.
On topic, I feel that the 2nd con is unneeded.
Also is there some kind of cap? A compo item (black crystal) combine with the str stat may cause issues later on as these rangers may be able to get more SP later on as no one have any idea on what the level cap going to be. The def (dex) stat is fine as all rangers take at least 1 damage.
Also what the LP gain if you put SP into str, dex, mag?
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