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Post by Deleted on Apr 29, 2012 7:58:43 GMT
Various additions and some files that require McPatcher to run (it makes the game look MUCH better!) If you don't like high forests, dark teal mountains or muddy brown islands, delete the biome shaders. You have been warned. And nice textures mdog. I'd suggest putting iron ore halfway between silver and the default colour, because salmon is an annoying colour.
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Post by mdog95 on Apr 29, 2012 9:18:02 GMT
Optifine works too. And it's better than MCPatcher, IMO, but whatever. I like what you've done with the mobs too. You should make another zombie that looks like Herobrine (default char.png with white eyes and random blood stains).
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Post by Deleted on Apr 29, 2012 9:29:25 GMT
Maybe... Is the biome shading too insane for you, or are you fine with it?
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Post by mdog95 on Apr 29, 2012 9:36:06 GMT
It's perfectly fine.
And did you put your texture pack on the MC forums? I don't see it anywhere.
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Post by Deleted on Apr 29, 2012 9:42:57 GMT
No. I won't until it's completed.
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Post by mdog95 on May 6, 2012 5:06:41 GMT
Update. I put placeholders for the newer blocks that weren't in the terrain.png I was working with. I don't like the junglewood either, so please don't whine and complain about it. But feel free to give me an idea of how to make it. kthnx. EDIT: More stuff done. I really like how all of the brick stuff came out. I just started with the stone brick, then I recolored it for the clay brick and nether brick. I also did the moss stone and a few other things I can't remember. Redid jungle wood as well. And it looks SO much better.
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Post by Deleted on May 26, 2012 2:29:40 GMT
www.mediafire.com/?pjssl64m7n499uqAdded items, particles, improvements to terrain, redone icons and added chest textures. EDIT: www.mediafire.com/?c8q8qc7egkfboax Added Iron Armor and changed redstone slightly. I also changed the block breaking animation And mdog, don't make your fast graphics grass sides longer than your fancy ones. When you switch to fancy they come out underneath and look all ugly. Speaking of which, I may also make grass sides use a different dirt texture, like with Dokucraft...
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Post by mdog95 on May 26, 2012 21:28:57 GMT
..They're the same exact length. And I'm not at my computer right now, so I can't really say if the stuff looks good or not
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Post by Deleted on May 26, 2012 23:23:16 GMT
Oh, they are? K. Probably just an illusion. I've also fixed the Redstone overlay (it was off-centered in the previous download) as well as added a top layer of soil for grass sides, but they won't be released until I have a decent amount of changes worth posting.
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Post by Rock on May 26, 2012 23:57:39 GMT
Well, the only real difference between Fast and Fancy with the side of grass is whether or not it is affected by the biome shading.
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Post by mdog95 on May 27, 2012 1:17:14 GMT
Oh, look who rose up from the dead.
EDIT: Lew, I just started playing with the update. I was checking for about five minutes if I was using yours. There's really nothing else that needs to be changed now. Great job on it.
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Post by Deleted on May 27, 2012 11:21:39 GMT
Well, the only real difference between Fast and Fancy with the side of grass is whether or not it is affected by the biome shading. Yes, but fancy grass sides are the biome-compliant side texture overlying the fast version. It's presumably for people that want to be clever with their textures. Also, mdog, if you're using a patcher, why does your lava look like the default and not the ugly spotted one in terrain.png?
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Post by mdog95 on May 27, 2012 16:02:08 GMT
It was screwed up, and I replaced it a while ago. I also haven't edited the lava yet in my pack.
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Post by Deleted on Jun 2, 2012 1:42:30 GMT
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Post by Deleted on Aug 19, 2012 11:20:40 GMT
www.mediafire.com/?vjxu8e42ghkv685First post here in over a month... Updated to 1.3, and changed/improved a crapton of textures. Also changed the name to something that doesn't sound like a garbage "simple" pack.
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Post by mdog95 on Aug 24, 2012 17:25:02 GMT
It's about time. I've been using default and Sphax since 1.3 came out.
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Post by Deleted on Aug 29, 2012 7:29:32 GMT
Lol. I'm working on more edits now, and I discovered a technique for a new plank style that I like, but might be to similar to yours... I'll post it up and see what people think.
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Post by mdog95 on Sept 1, 2012 2:07:31 GMT
Yeah, I won't post any downloads until the terrain.png is done. It's getting there. I won't release anything until it's perfect.
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Post by Deleted on Sept 6, 2012 10:36:24 GMT
Wow, I just realised my sponge and cobwebs are still surviving relics from some of my original textures. Working on a ton of changes atm. Stone blocks are being completely redone to look like half-broken cobble rather than a lined grey tile. I'm feeling ambitious with Randomobs. I want to have tons of Zombie textures, all with different visual gear like satchels, tools strapped to their backs, pouches with torches and redstone stuff, etc. Also, mdog, are you planning to release your pack to the public, and if so, what will you call it?
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Post by mdog95 on Sept 16, 2012 3:56:56 GMT
It'll be called MadCraft if I can't figure out a better name before the terrain.png is finished. I'll release it when that .png is finished, then I'll do items and icons, and move onto a 32x texture pack that I want to finish.
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Post by Deleted on Sept 16, 2012 6:03:15 GMT
Kul. After I've done mine, I want to make a Skyward Sword-themed texture pack, with different versions based on the regions in the game. Also, text won't show up when I type in the message box, except when I highlight it. Anyone know why this is? EDIT: Never mind. The Classic skin makes un-highlighted text invisible, but default hurts my eyes.
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Post by mdog95 on Nov 11, 2012 5:42:04 GMT
So long story short, I'm ditching the texture pack I was originally making because I had no inspiration to make it anymore. Instead, I'm taking the Faithful 32x pack and customizing a few terrain textures and all of the tools and weapons. Maybe also draw some mobs in addition to the default ones. Right now I'm working on the swords, and I have all of the terrain edits done.
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Post by Deleted on Nov 15, 2012 5:32:57 GMT
Mdog! Joo is alive? Anyway, I've found the work on my texture pack has become slower, particularly updating to 1.4 (and I still haven't done Enderchests). However, I will probably still continue my pack, and I've decided to rename it to Crimsobrite.
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Post by Deleted on Jan 16, 2013 23:05:36 GMT
Okay. I know a texture pack is a big project and I've been working on mine for over a year, but...
I don't like it. It looks poo. So I've decided to stash away the old ugly files and start over again. The new pack will keep the same bright, simple palette theme, only this time I'll create my own palette sets instead of using a Grafx2 default. However, I'm not sure if I'll start soon or put it off until the official release of 1.5, as the old texture file format is going to be thrown out the window and replaced with a completely different one. So yeah. I will most likely post it on the MC forums once I've done the mobs and items.
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Post by mdog95 on Jan 21, 2013 22:04:02 GMT
That is exactly how I felt about mine I'm slowly but surely making my way through the tools/weapons.
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Post by Deleted on Jan 25, 2013 10:52:15 GMT
New terrain so far: Now that I've freed myself, the art seems so much fresher and better looking. It might actually turn out decently.
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Post by Qwerty on Jan 26, 2013 2:15:14 GMT
It looks pretty good so far. Will you be taking advantage of the new 1.5 texture pack features?
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Post by Artifact123 on Jan 28, 2013 16:43:05 GMT
New terrain so far: Now that I've freed myself, the art seems so much fresher and better looking. It might actually turn out decently. That looks sweet. Makes me wish I knew how to make texture packs. ¶_¶
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Post by Deleted on Feb 5, 2013 10:30:58 GMT
It looks pretty good so far. Will you be taking advantage of the new 1.5 texture pack features? Most probably. I might end up animating some items. For example, I intend to have Slimeballs pulsate and change colour each time, as I'll make Slimes to have different colours based on the biome they're in, as with Creepers. I can't really think of anything else to animate, except maybe Nether stars.
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Post by Deleted on Mar 3, 2013 4:04:21 GMT
Almost finished terrain.png, and started work on the items. Will probably post it on the forums once I've done those two plus the particles and icons.
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