Post by Clockwork on Mar 18, 2012 22:23:08 GMT
Memzakian Army - Global Domination
The Game for Global Domination
In an attempt to get rid of all the pointless roleplay and add actual skill and strategy to our battles. I want to mix NGI with our battles, while keeping the roleplay intact, but having the outcomes of specific actions determined less by members of the MA and more by the Battle Calculator. I also wanna implement more specific units. Things that we research in the tech thread. I still want there to be roleplay. And roleplay on a global scale isn't as intense as roleplay on a more local scale. So I say we list all of our bases and "phoenix's" bases. And then when we play, we only focus on one at a time. I want every member of the MA that owns their own group of men that can contribute to the battle to play. I want there to be consequences for randomly throw out units. When you start to play, you start out with all of your men. When you finish a single battle or campaign you retain the amount of units you have at the end between battles (you will lose some). While playing, you can split your group of men into multiple squads (or foot armies). The map of the battle area also won't be completely known, and there may be secondary objectives. Anyone who doesn't own a squad will have a role, a special role (a covert one). If there is anyone who doesn't want to command units during a battle, you're welcome to play your own secondary character who plays a mastermind (or another unit for spying).