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Post by IvanYiu247 on Aug 31, 2012 6:35:51 GMT
This time we get Bird and Glass. Somehow Ha55ii mentions the fact that he improved the processing speed of bird in the English CB ONLY.
I tested it. 40k dots of Bird in old PG loads at about 3 FPS but about 12 DPS in PG2 in the same computer
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Post by Qwerty on Aug 31, 2012 7:13:43 GMT
Maybe he said it in the Japanese one, and it was just lost in translation to English?
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Post by zelkova on Aug 31, 2012 12:47:43 GMT
Embarrassing but I thought Glass was Grass when I first saw it. With that said though I just now notice that powder and sand create two different kind of wood pattern. Anyway birds are always fun though not very useful due to the randomness. I always hated glass because of the fact you can't see it though I know it was made to be like that. Still annoying as toon isn't that useful when you have a pile of elements on the screen.
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Post by Qwerty on Aug 31, 2012 22:42:37 GMT
it looks like the element count is starting to catch up with PG. Should be caught up entirely soon.
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Post by Elmach on Sept 1, 2012 2:18:08 GMT
If anyone is wondering, the bug that was fixed is that in previous versions of PG2, if you placed a BH/WH and then removed it, BG-g-map would be filled with noise.
This was that which was fixed.
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Post by darkchaos10 on Sept 1, 2012 12:34:18 GMT
Yay glass, now we can make self supporting structures again! Also, that bug was really weird. Now it's gone, too bad.
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Post by endy123 on Sept 2, 2012 0:53:56 GMT
bird/gas bridges work again I can't wait until we have a stick-man to play around with.
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