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Post by darkchaos10 on Apr 12, 2013 9:15:31 GMT
New : [JOINT] All support joint. ???Bug fix: JOINT + Outside screen
I don't know what the bug was, but now you can use any element(except for fan) with joint. Metal joints conduct weirdly.
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Post by Qwerty on Apr 13, 2013 1:12:24 GMT
That's pretty useful. Certainly, compatibility here came faster than all the balls.
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Post by endy123 on Apr 13, 2013 1:46:40 GMT
Making bird robots over here.
Fun watching the killer type just mow down fighters.
At some point I need to think of useful automation, but for now it is fun.
Did manage a small suspension bridge. Joining everything together for the floor is hand work but looks cool when it is finished.
Clone works as a stationary joint very handy for supports.
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Post by Elmach on Apr 13, 2013 2:33:23 GMT
Is the bug fix what I think it is? *makes ice octagon, throws it off-screen* No, no it isn't. Jointed objects still don't survive the edge of the screen. Lasers are unjointable. Grr. Glass acts like a solid when jointed, but under pressure, becomes sand. Everything does not include fan. Nothing includes fan. Raw data about falling. Everything unlisted falls like water. Again, Fire<Soapy=0<Powder<Water C-4 falls faster. Clone does not move at all. Stone falls faster; the same as C-4. Lava falls even faster. Virus falls like powder. Nitro drops like a stone. Ant between lava and a stone. Gas like fire. Soapy neutral, like before. Thunder unaffected. Metal like lava. Bomb like lava. Laser dies fast. Acid like a stone. Glass like clone, until you breathe too hard. Bird unaffected. Mercury like lava. Spark like water, but really bouncy. Fuse like powder. Cloud like fire. Pomp like lava. WeightsFrom top to bottom, light to heavy. - Fire: Fire, Gas, Cloud
- NEUTRAL FLOATY LINE OF NEUTRALNESS: Soapy?
- Powder: Powder, Virus, Fuse
- Water: Water, Seed, Ice, S-Ball, F-Works, Oil, Sand, Mud, Virus, Nitro, Torch, Vine, Salt, Fish, Spark?
- Stone: Stone, C-4, Nitro, Acid
- Ant: Ant
- Lava: Lava, Metal, Bomb, Mercury, Pomp
- Unaffected by Joint; does its own thing: Clone, Thunder, Laser†, Glass, Bird
? Spark hilariously bouncy. Reacts oddly with soapy. Might fall under unaffected, but falls like water. † While unaffected, the joint stays on the first dot of laser and doesn't travel with it, and thus, dies fast. ? Soapy is springy. Somewhat Absolute Weights I'm going to measure things relative to water, so [WATER] has weight 1. [FIRE] has weight -1; one fire can hold up one [WATER] type. [SOAPY] has weight 0; it floats naturally. [POWDER] has weight 0.5; one [FIRE] and two [POWDER] in a triangle float. [WATER] has weight 1 by definition. [STONE] has weight 2; two [FIRE] and one [STONE] in a triangle float. [ANT] has weight 3; three [FIRE] and one [ANT] in a tetrahedron float. [LAVA] has weight 4; four [FIRE] and one [LAVA] in a 5-cell float. [CLONE] has weight ?; no matter what you do, you can't move it away. Note that ? is neither positive or negative (or is both), and clone doesn't rise or fall. Same with the rest.
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Post by endy123 on Apr 13, 2013 3:45:34 GMT
It's weird that Spark is so bouncy. There are the oddball elements out there too if you want to check. Bomb-Fragment and steam. Made a really basic Not gate for thunder tech. You can see it here acting as a timer. Moves mercury up and down allowing thunder to pass or not. Still needs alot of work but it is interesting. Might be easier with Pump. Little bit easier to control.
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Post by Elmach on Apr 13, 2013 4:57:30 GMT
All the Weights!- -1: Fire, Gas, Cloud
- 0: Soapy?
- 0.5: Powder, Virus, Fuse, Snow
- 1: Water, Seed, Ice, S-Ball, F-Works, Oil, Sand, Mud, Virus, Nitro, Torch, Vine, Salt, Fish, Spark?, Seawater, Wood
- 2: Stone, C-4, Nitro, Acid
- 3: Ant
- 4: Lava, Metal, Bomb, Mercury, Pomp
- ?: Clone, Thunder, Laser†, Glass, Bird, Steam.
? Spark hilariously bouncy. Reacts oddly with soapy. Might fall under unaffected, but falls like water. † While unaffected, the joint stays on the first dot of laser and doesn't travel with it, and thus, dies fast. ? Soapy is springy. . Steam exists for one frame. I cannot get any information on it.
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Post by Qwerty on Apr 13, 2013 6:59:50 GMT
What about the secondary elements? Wood and the like?
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Post by Elmach on Apr 13, 2013 20:05:15 GMT
What about the secondary elements? Wood and the like? All the Weights!- -1: Fire, Gas, Cloud
- 0: Soapy?
- 0.5: Powder, Virus, Fuse, Snow
- 1: Water, Seed, Ice, S-Ball, F-Works, Oil, Sand, Mud, Virus, Nitro, Torch, Vine, Salt, Fish, Spark?, Seawater, Wood
- 2: Stone, C-4, Nitro, Acid
- 3: Ant
- 4: Lava, Metal, Bomb, Mercury, Pomp
- ?: Clone, Thunder, Laser†, Glass, Bird, Steam.
? Spark hilariously bouncy. Reacts oddly with soapy. Might fall under unaffected, but falls like water. † While unaffected, the joint stays on the first dot of laser and doesn't travel with it, and thus, dies fast. ? Soapy is springy. . Steam exists for one frame. I cannot get any information on it. Did I miss any?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 23, 2013 6:16:30 GMT
I've become PG retarded after not playing for a decent eighteen months or so, but this new Joint feature is amazing. I can smell the nitro-powered death wheels.
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Post by endy123 on Apr 27, 2013 3:08:17 GMT
Managed to create actual joined Soapy using Soapy-Fish.
Appears to have some of the same springiness but without Bubble's tendency to pop.
Can also make semi-controllable Bird-Bots(Rectangular shapes with Bird in the middle) by swapping out the bird with seed. Seed turns into Bird when "eaten".
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