|
Post by Yonder on Jul 2, 2010 18:40:09 GMT
I've done several conductivity tests between metal and mercury. I've built an equal length strip of both metal and mercury and put one dot of thunder on each of their sides. Since thunder goes left in mercury and in metal it goes right I had to do it on opposite sides. This is what I got: For some reason, the dot of thunder is one pixel ahead of the one in metal! Both dots of thunder immediately hit each of the elements so it was not an unfair advantage. What are your thoughts? Is this just a failed test? Note: The large red line is Grid 1 to see the middle point. It's also not centered very well because this picture wasn't cropped properly. But I can assure you that it was fair.
|
|
|
Post by Fringe Pioneer on Jul 2, 2010 18:44:19 GMT
Location of thunder affects path of thunder. Did each thunder pixel go immediately and directly into the element instead of taking an indirect path that thunder sometimes takes?
|
|
|
Post by Yonder on Jul 2, 2010 18:48:20 GMT
As I've written, they went immediately into the element.
|
|
|
Post by Qwerty on Jul 2, 2010 21:28:49 GMT
Huh. Did one go to the side before it entered? Did you check the frame right after it started?
|
|
|
Post by Yonder on Jul 3, 2010 9:34:55 GMT
I checked everything right, I even remade the test several times for optimal performance. Everything was as it had to be (including thunder, frames, etc).
Maybe it was just a glitch?
|
|
|
Post by GloveParty on Jul 3, 2010 14:45:00 GMT
Perhaps the movement of the mercury accelerated the conductivity?
|
|
|
Post by Yonder on Jul 3, 2010 17:22:59 GMT
Any liquid only moves if the pixel left, right, or below it is empty. And since it was a 4 pixel line, there is no room for it to move.
|
|
|
Post by Rabidbadger on Jul 4, 2010 17:56:34 GMT
Try it at greater distances, like asking 'which one gets three-quarters of the way towards the other end first?' If there is a greater difference between them at greater distances, then your experiment is not failed.
|
|
|
Post by Yonder on Jul 4, 2010 20:17:10 GMT
Try it at greater distances, like asking 'which one gets three-quarters of the way towards the other end first?' If there is a greater difference between them at greater distances, then your experiment is not failed. I've tested it again, and it has the same results. The thunder in mercury is not 1 pixel but 2 (edit: 3) pixels farther than the one in metal at 3/4 of the course. Here's another picture:
|
|
|
Post by GloveParty on Jul 5, 2010 3:38:41 GMT
My only remaining guess is that it has to do with directions. Much of PG's effects are directionally-based.
|
|
|
Post by Rabidbadger on Jul 5, 2010 6:47:47 GMT
It seems that the growth in distance is exponential, revealing that either Mercury is a slightly better conductor, or it, as Glove said, directionally based.
|
|
|
Post by ganondorfchampin on Jul 6, 2010 23:11:37 GMT
Try doing mercury on top and metal on the bottom.
|
|
|
Post by Yonder on Jul 7, 2010 12:22:01 GMT
Try doing mercury on top and metal on the bottom. At 1/2: At 3/4: They're just like the other results. I checked frame-by-frame.
|
|
|
Post by greggster990 on Jul 8, 2010 3:39:15 GMT
this is interesting
|
|
|
Post by Yonder on Jul 8, 2010 19:36:25 GMT
gregg, if you don't have anything to say to this topic, then please do not post. I'm trying to find out if there is any reason behind this mess.
|
|
|
Post by noodlesoup on Jul 9, 2010 0:50:34 GMT
In the first picture, if you take into account that the center line can only be represented on the game by a two pixel wide line, then you can see that both pixels of thunder are on the center line. This means that if they started at an equal distance away from the two outer edges of the screen, they traveled at the same average speed. Here is an experiment: 0032000000000*02002*01*03*06*05*0800400A*0700B*09*0C*0F*0E*0H00D00J*0G00K*0I*0L*0O*0N*0Q00M00S*0P00T*0R*0U*0X*0W*0Z00V00b*0Y00c*0a*0d*0g*0f*0i00e00k*0h00l*0j*0m*0p*0o*0r00n00t*0q00u*0s*0v*03m00q00P00o0Eu0*o11P1000Bu12015P14*06u16*19P18*05u1A*1DP1C002u1E01HP1G*00u1I*1LP1Ku1Mu1PP1OP1Ro13o1T017o1Ut00y00100m00z01y1Yq01m00x1Ym1a01X10.01Zx1fz1b11im1e11Zz00f1hq1dx1cP1pt1a11mx1sf00p1XP1pp00n1c01j10.P1zy0*f1xn1*m1nq23p1XS1zn25x1Y*0210412D*2C*2F*1Yw1my1cT0.y1Yu1dy1sT1xy2L01Zy2Np1hu2M10.S00T2O11iq1hy1X02K11Xy01q2Yy2cy1Yy2Z*0y*0x*2i00w02k*2h02l*2j*2m*2p*2o*2r02n02t*2q02u*2s*2v*2y*2x*2.02w02ty1x0lL7 See how long it takes for each pixel of thunder to reach the torch again. Repeated trials gave me these results: Trial | Leading Pixel of Thunder | 1 | Draw | 2 | Mercury (1 px lead) | 3 | Draw | 4 | Metal (1 px lead) | 5 | Metal (1 px lead) | 6 | Mercury (1 px lead) |
Looks like they travel at the same speed with a tiny amount of randomness.
|
|
|
Post by Yonder on Jul 9, 2010 9:06:59 GMT
The lines weren't two pixels because it was zoomed in. However you are right about your experiment; I hope this cleans up this whole mess.
|
|
|
Post by Rabidbadger on Jul 10, 2010 11:42:34 GMT
So there is our solution, it appears. In six trials it is a 2:2:2 ratio of draws, mercury, and iron. It appears that the randomness still affects the thunder all through its life; at least until a directional change.
|
|
|
Post by Yonder on Jul 11, 2010 14:23:56 GMT
So we did get something useful out of this! How convenient.
|
|