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Post by blaster on Sept 3, 2010 8:04:53 GMT
Well, Round headed stickman and bat, and an enemy whose color is similar to background. Most of them are afriad of fire (really? in a desert?)
and they have relatively short range, they aren't able to touch my 2*magician 2*sniper team, even though they did get close.
the purple cloud the boss release is dangerous, though. 1 shot landed probably means 1 ranger down. Soooooooooo poison. Luckily, they are easy to dodge.
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Post by GamesExploit on Sept 3, 2010 8:47:10 GMT
Err, I owned him in no time
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Post by ganondorfchampin on Sept 3, 2010 9:41:24 GMT
Haven't played the stage, but the wiki and images there say this is a new species, not stickmen.
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Post by zelkova on Sept 3, 2010 10:44:08 GMT
Fun stage...But the fire weakness is kinda odd. Combustion? Well even a desert snake can only take so much heat.
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Post by blaster on Sept 3, 2010 10:44:12 GMT
It's hard to say, though. I'd call it spider. And this stage is not challenging for me, too. I just say that poison gas is lethal.
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Post by disabled on Sept 3, 2010 11:43:03 GMT
It is a new species... looks like a drunk stickman to me.
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Post by GamesExploit on Sept 3, 2010 13:26:33 GMT
Its Zombies... And Cap has been raised to Level 59,gota love my Gunner team, gona post new max 3176 FIRST RANK 7 NUBS:
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Post by Rabidbadger on Sept 3, 2010 15:18:28 GMT
That explains weakness to fire. I'll need to have meh a fire chain for that one.
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Post by Yonder on Sept 3, 2010 21:01:30 GMT
I find it weird how these enemies are even active in the desert. I mean, they're alabaster white, to add to that they are zombies. No zombie would live in the desert...right?
And I can fully understand the fire weakness. In every zombie survival game, fire was one of your strongest weapons.
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Post by ganondorfchampin on Sept 3, 2010 21:34:32 GMT
The only reason zombies in the desert sounds odd is because most desert zombies are mummies.
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Post by zelkova on Sept 3, 2010 21:43:40 GMT
White + zombie = mummy? A good name for them seeing where they are.
Remind me of nethack when I see the naming system on the wiki. To you it may be a R but to me it is a rat...To you the castle boss may be a stickman but to me I see him as a giant.
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Post by ruisen2000 on Sept 4, 2010 11:35:12 GMT
I see why there're called zombies! lol they were all raising their hands forward and slowly coming to me. the stages are ok if you do go forward and have an all out attack at them, just silently wait for them beside a small... valley that they seem to give you almost every stage and defend with pison and fire.
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Post by disabled on Sept 4, 2010 21:07:55 GMT
The Boss shoots 6 clouds of poison. The poison does a damage of 6 per frame for a duration of 66 frames. So each cloud does a damage of 396. That should be survivable by some rangers, but somehow it appears that you can be infected twice. The same applies to the gel zombies. They do 1 dmg for 66 frames, but sometimes youre damaged for 66, sometimes for twice that amount...
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Post by Rabidbadger on Sept 6, 2010 6:29:41 GMT
Hmm... Freeze-At-Range... Sounds like the best way to survive. Also, purple crystal now has more of a point!
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Post by zelkova on Sept 6, 2010 8:16:50 GMT
The Boss shoots 6 clouds of poison. The poison does a damage of 6 per frame for a duration of 66 frames. So each cloud does a damage of 396. That should be survivable by some rangers, but somehow it appears that you can be infected twice. The same applies to the gel zombies. They do 1 dmg for 66 frames, but sometimes youre damaged for 66, sometimes for twice that amount... So it not only the gold that became devilish. lol Seem like the creator is trying to hint at something...Satan card anyone?
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Post by GamesExploit on Sept 6, 2010 8:36:49 GMT
They are not dropping anything D:
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Post by disabled on Sept 6, 2010 11:36:51 GMT
There was a Satans Card in the gamecode, but it got dropped after Version 4.9... I kinda doubt it will return, but you never know.
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Post by zelkova on Sept 6, 2010 16:44:06 GMT
There was a Satans Card in the gamecode, but it got dropped after Version 4.9... I kinda doubt it will return, but you never know. Did the rubber card also got dropped?
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Post by kuraikiba on Sept 6, 2010 17:12:28 GMT
I can't get to desert one, let alone 6.
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Post by disabled on Sept 6, 2010 17:48:39 GMT
To my amazement, "Rubber's Card" is still there. Its not compatible with anything though.
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Post by Yonder on Sept 6, 2010 18:27:54 GMT
Rubber's Card was probably more of a joke than any useful item. Also, Satan's or Devil's Card would fit perfectly with this boss as everything in this stage revolves around 666...
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Post by Canopy on Oct 11, 2010 22:31:28 GMT
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Post by ganondorfchampin on Oct 12, 2010 20:37:00 GMT
Hassi looks like a zombie?!!
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Post by ~Memzak~ on Oct 29, 2010 14:26:52 GMT
Lol. Ha55ii = Zombie...
perhaps... NOT...
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Post by stixx44 on Sept 25, 2015 3:18:24 GMT
There was a Satans Card in the gamecode, but it got dropped after Version 4.9... I kinda doubt it will return, but you never know. I know these posts (or are they called comments like in Dan-Ball?) were made about five years ago, but if we do get Inferno 6 (most likely, I think ha55ii will) in Stick Ranger, if Devil's Card 1 or Satan's Card 1 return to the source code it would be fitting if the gold and damage revolves around 666.
Take a look over here:
Devil's and Satan's Card 1 have disappeared from the source code for a long time, about 11 versions of the game if I'm correct (currently version 15.9 HTML5 version created).
(Too lazy to create an account, and I don't have an account here and no account on Fan-Ball and Dan Ball Wikia, but on the Dan-Ball website (http://dan-ball.jp/en/))
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