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Post by ~Memzak~ on Oct 14, 2010 5:13:50 GMT
We have decided as the Memzakian Army to go to war with the Phoenix Army. The time has come to expand and fight for glory! Fight for Honor! Fight for the Memzakian Army!
I currently have my legion nearby a Phoenix army outpost readying themselves for th attack.
If you have a legion prepare them for battle. The time has come to show the world who we are!
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Post by Qwerty on Oct 14, 2010 5:20:10 GMT
And now we must draft a formal declaration of war and give it directly to The Phoenix Military! In their board, of course.
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Post by ~Memzak~ on Oct 14, 2010 6:12:56 GMT
Agreed. Will work on it now. We might as well prepare until first attack.
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Post by GloveParty on Oct 14, 2010 23:20:58 GMT
I prepare my men, getting on my special thunder gloves. I begin working on my formations: (Spies will be EXECUTED! Seriously, noone knows this except for me and Memzak. RPwise. Got it?) The charge will be led by my Wheel Riders, with my gladiators and whippers leading the infantry charge. Then the boxers come in with the priests behind them a little, then the ranged men, with the stealth gladiators seeping in behind everyone.
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Post by Qwerty on Oct 15, 2010 3:32:45 GMT
First we'll want to repost it somewhere that isn't a restricted access zone.
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Post by ~Memzak~ on Oct 15, 2010 5:01:01 GMT
I can't create threads in his board. I like your thinking Lev. I have an army of Cytronians outside the west Lookout station. The queen is with them and the hive mind is intact. (Oh and thanks very much to Regzal's mind communications device, it's really helping us.) Could you send the message? (create the thread in his board)
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Post by Qwerty on Oct 16, 2010 19:06:31 GMT
Er, maybe we post it on another one of this threads? We should certainly post it somewhere.
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Post by ~Memzak~ on Oct 17, 2010 10:53:10 GMT
Yea, like soon. Teh cytronians are getting impatient.
Although this does give us time to build a cytronian builder factory.
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Post by Draxorion on Oct 17, 2010 12:23:21 GMT
I will try to delay the start as soon as possible. It will take me a week or so to form the proper strategical movement.
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Post by ~Memzak~ on Oct 17, 2010 13:31:02 GMT
True, but after we start it will take some time for them to launch a counter attack. And if we take a supply city or a lookout station, we'll have their resources to use as well as our own.
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Post by Qwerty on Oct 17, 2010 20:50:18 GMT
True, but their main base is in Antartica, so this could be an issue.
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Post by ~Memzak~ on Oct 18, 2010 10:05:20 GMT
Well the general army is made mostly of Cytronians, so the cold isn't much of a problem. For normal troops.
We'll need to come up with new strategies for the cold though. As their probably already have many.
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Post by Qwerty on Oct 18, 2010 14:57:35 GMT
Yes, and merely finding their outposts will be hard in the snow.
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Post by ~Memzak~ on Oct 18, 2010 17:06:45 GMT
Well the west outpost has been found... considering I placed a bunch of my forces outside of it. Although that is one of the two outposts we have identified. There are very likely to be others. As for base-camp outside of their West Outpost, the Cytronian troops generation facility is very very near to complete. Ooohoo. We are readying for the first assault. The first battle of the war...
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Post by GloveParty on Oct 19, 2010 0:02:40 GMT
Stick-Rangerites have no problem with the cold! The first assault. Where should we set up?
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Post by Qwerty on Oct 19, 2010 2:13:12 GMT
Aha, I beg to differ!
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Post by ~Memzak~ on Oct 19, 2010 5:47:05 GMT
We might need to work on that problem. We'll have to load them all up with Freeze charms to prevent problems.
As for where they should be, I think we should all go for the West Outpost and Completely dominate it cleanly. We'll then make that outpost a closer base camp to fall back on.
As soon as the Cytronian troops facility is complete we'll have a steady influx of troops and we'll launch the attack. Join us any time before first assault. (we'll attack very soon after it is complete)
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Post by Rabidbadger on Oct 19, 2010 17:23:02 GMT
Right! I will grow a core of Stormcages and Stormbugs immediately, I have several squads of the other classes in the Biopunk legion ready for warfare. We can send in a squad of Pyros in the front line, that should heat them up a bit!
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Post by ~Memzak~ on Oct 19, 2010 17:38:49 GMT
Yes! I completely forgot of the Pyros. With such hot in such cold we can change a lot of the landscape.
As for the small settlement outside the West Outpost. The cytronian troop facility is complete. We have a steady supply of troops. The material gathering plants are also complete. The whole settlement isn't build permanently and can be moved to the location of the west outpost once we conquer it. If we can heat up the general area of the west outpost as we attack (with the pyros) then we could use some technological means to try and keep it at a higher temperature. Of course it would be a lot easier when we finish our weather manipulation technology.
I'll be getting on the next flight to the settlement as soon as possible. It would be nice to see how it is in person. I am also one of the few people who can access the Cytronian queens mind and input the strategies we have formulated for the Cytronians. (Draxor will hopefully finished these soon enough)
I'll post as soon as I arrive at the antarctic.
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Post by GloveParty on Oct 19, 2010 23:29:48 GMT
Qwerty, the comics don't count as canon. Besides, that's a future generation. Something coulda happened in the meantime. But the CURRENT ones have no problem with heat or cold. Actually... Meh. They can get a bit tired. But they won't freeze or anything. After all, Desert doesn't burn them. I hope my Wheel Riders can keep their vehicle jammed up... I'm hoping my Stealth Gladiators can get into the vehicles, and kill the drivers once the battle is raging full. Yeah. I'll station my men in a seperate camp right next to the Cytronian camp.
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Post by Qwerty on Oct 20, 2010 1:41:34 GMT
Okay, then why do cold charms exist? Why does a blast of cold from SM shrine freeze them? Why do enemies have cold attacks that work?
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Post by ~Memzak~ on Oct 20, 2010 5:05:38 GMT
Um... Don't ask me... *looks at Lev* I guess they are just different... (as he said)
I've arrived at the Cytronian Camp. The first thing I notice is the cold. But we'll just have to work on that more later. Our army is complete and ready for attack. We also have a steady influx of basic troops. (without any internal data yet) So we have made a 'school' if you will. I'm awaiting Draxor's strategy to input into the Queen. He said he'd have a good one ready.
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Post by GloveParty on Oct 20, 2010 23:29:06 GMT
Elemental cold and environmental cold are two different things. Don't try convincing me that my species isn't the way it is, please.
Whoa. It IS cold. Sheesh. I'm bringing my troops into the same area, and training them. I'm going to train my wheel riders now, but I'll continue communication over my radio. Anyway, should I come in behind or in front of you guys?
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Post by ~Memzak~ on Oct 21, 2010 8:09:58 GMT
I'd say the wheels and pyro's must go up first. (Oh and make sure they are fire wheels) The bulk of the middle shall be Cytronians in masses, mixed in with Glads, Whippers and Boxers. Behind the main bulk of the army shall be the snipers, mages and priests. The gunners shall be in the bulk of the army, but closer to the back than the glads, boxers and whippers.
That sounds like a good plan to me. Draxor is taking to long with his plans so I'll input that current plan in the Cytronian Queens.
At this point the main bulk of the Cytronian army is getting too big, so I've had a second queen built. They still have a hive mind, although the right flank's local hive mind with Q1 and the left flank's local hive mind with Q2. There is still a Global hive mind, but dividing it up between two queens is for optimal performance.
I'll draw up a more detailed plan soon and post it here.
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Post by Qwerty on Oct 21, 2010 14:22:24 GMT
I'll stay back at the base, do some military tactics and planning, such things as that. I can have my scientists work on new chemical weapons.
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Post by ~Memzak~ on Oct 21, 2010 19:40:51 GMT
Here's a rough plan. Numbers are not accurate at all. Orange and Red circles being wheels. Orange Dots being pyros. Grey being Cytronians. Green being Gladiators, Boxers and Whippers. Light Green being Gunners. Blue being Snipers, Mages and Priests. I still haven't accounted for the rest of the Biopunk legion but I'm sure they know where to add them selves to the equation. I've had some of them come down here and train special maneuvers to work with Cytronians and the SR legion. Attachments:
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Post by Qwerty on Oct 21, 2010 19:58:14 GMT
Hmm, but how to we take the main bases? First we need to find them.
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Post by GloveParty on Oct 22, 2010 0:14:12 GMT
Meh, sorry, but I can't actually use fire wheels. My men would probably burn to pieces. But I CAN get a breed resistant to fire so they don't get burned by the pyros, and can give my men armor resistant to fire. The Stealth Gladiators will be kept in reserve for covert ops later.
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Post by Draxorion on Oct 22, 2010 3:58:55 GMT
My army...
Is going to be composed of... A special compound squad unit... A limited number of them, in fact (if they die, then clones of them are used as replacements, and so on).
I need a list of all of the units and the average number of times that they will appear on the battlefied. Then, I can form the proper strategy... 2nd Section.
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Post by ~Memzak~ on Oct 22, 2010 5:11:32 GMT
We have found the main base. Thanks to Dracorio. Before we can attack it though, we must take the West Outpost.
As to the use of fire wheels, well if they damage your troops to much, Lev, then we could always just have normal wheels come from behind the first wave. (pyros)
Perhaps we should have biopunk beserkers behind the pyros?
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