Stick Ranger ver8.9 - Junk Shop (+ 19th weapons)
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Post by majorlee on Mar 18, 2011 11:49:23 GMT
interesting update.
as predicted by many the island in the south of the map contains the next shop, the "Resort". it has an inn and a bookstore like the other shops, and a new feature: the "Junk Shop". in it you can by the 19th weapons, which (so far) aren't dropped by any enemies in the game. that's why you can buy the weapon with only 1 compo slot for $8500 or the same weapon with 2 compo slots for $85000.
most of the new weapons break any predictable patterns:
Charge Punch 5 at: 9-18 agi: 15-30 range: 15 type: fire mp: 300 (!) notes: releases blue (?) fire needles. very strong. interestingly uses the icon for the starting glove.
Wooden Sword 5 at: 1-1 (!!!) agi: 20-30 range: 50 (!) type: physical notes: longest but also weakest sword of them all. uses the blade-icon but is named "sword".
Pyramid Arrow 5 at: 9-15 agi: 30-40 range: 90 type: poison (two poison arrows in a row) mp: 35 poison time: 1.32sec (66 frames) note: interesting weapon. it's basically a faster and much stronger version of Poison Arrow 1, but the arrow now is purple and leaves a trail of poisonous clouds behind.
Atomic Ray 5 at: 10-20 agi: 80-90 range: 90 type: fire note: it's kinda like Laser Beam Gun 4 as it shoots laser beams which pierce enemies. the difference is that this beams are a bit thicker and they bounce off the ground. equip Guide's Card for an interesting effect. btw: i wonder if they chose this name on purpose... ^^'
High Light Staff 3(!) at: 10-15 agi: 80-90 range: 140 (!) type: thunder note: this is essentially an upgraded version of Staff of Light 1. it's still not very strong but that's why it's level 3 and not 5. it has increased range however.
Missile 5 at: 300-500 (!!!) agi: 160-180 range: 80 type: physical $ per shot: 100 note: talk about crazy guns. this is like Cannon 4, but the bullets fly in a huge arch, so it's harder to hit with it, but it does splash damage. but with a Critical's Card equipped this weapon PAWNS.
Freeze Whip 5 at: 5-18 agi: 15-20 range: 40 type: freeze freeze time: 0.1sec mp: 60 note: we're back to the whips. with the release of this weapon, the whips now cover all types, like the staves. on magical activation this weapon releases (fast) snowflakes which stun the enemy. you can increase the bullet stat like with the other whips, but because the default number of bullets is 1, you CAN'T equip a Bullet's Card to this weapon...
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Post by Qwerty on Mar 18, 2011 13:25:13 GMT
Oh wow, "Atomic Ray" seems so odd compared to what is happening in Japan. Thanks for the well-thought-out update list, the way, as opposed to a quick "There's been an update" post.
I can't help but think Wooden Sword is a Minecraft reference. Cause, you know, long range in Minecraft... and wood is the weakest... yeah.
I can't wait to give Atomic Ray 5, Missile 5, Pyramid Arrow 5, and Charge Punch 5 a try.
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Post by blaster on Mar 18, 2011 15:06:13 GMT
Well, I wouldn't try pyramid arrows, and that leaves only atomic ray for me. The reason why is that it's hard for me to imagine those cloud actually hitting something.
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Post by Fringe Pioneer on Mar 18, 2011 16:40:07 GMT
Oh, so the Atomic Ray is the Magician's weapon? In that case, I must definitely invest in an Atomic Ray and a Pyramid Arrow for my Magician and Sniper. My Priests will keep their long iron staves for now...
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Post by Rabidbadger on Mar 18, 2011 17:32:33 GMT
Well, that wooden sword looks crap. But the pyramid arrow... It is amazing. It looks awesome and kills with much efficiency.
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Post by ruisen2000 on Mar 18, 2011 19:53:17 GMT
wow... missile seems overpowered ... especially when you invest some dex and quicks 4...
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Post by RubiksMaster123 on Mar 18, 2011 20:38:41 GMT
wooden sword must be a joke.
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Post by Akatsuki fan on Mar 18, 2011 22:20:51 GMT
We all know this, but the pyramid arrow is an exact copy of the pyramid bosses attack. I MUST HAVE IT!
NEWS FLASH: I now have the Pyramid Arrow 5 (with Peridot 4 and Emerald 4) and it's cool! Kind of difficult to use, but it's really strong when the poisonous clouds infect the enemy! If I'm right, then one poison cloud does 1330 damage! I wonder if it would be good in Versus Mode...
IMPORTANT INFORMATION: Only the poisonous cloud do poison damage, and the actual arrow only does physical damage.
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Post by Akatsuki fan on Mar 19, 2011 0:57:22 GMT
Guide To the Missile If you buy the missile, I suggest that you get the 2 compo item one. You should only buy this if you have the right team (Right team=3 strength pure priests and 1 strength pure gunner). Get 2 of these items for your missile: guide's card 4: The Missile is quite inaccurate when it comes to versus mode and with other small enemies. This should make your shot a little more accurate. catapult's card 4: It's safest to use the Missile from a distance, as it's 5-6 second intervals can be fatal. critical's card 4: This can make your attack damage your opponent by 30000 damage or more if you have the right team and items! quick's card 4: This will lessen interval time to about 3-4 seconds. blue stone 4: This will lessen the cost to $80 per shot. green stone 4: Lessens interval time slightly. red stone 4: Makes the Missile stronger. yellow crystal 4: Makes the Missile DRAMATICALLY stronger, and can raise damage by thousands if you have the right team! Follow this, and you can kill some of the toughest bosses in a few shots!
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Post by RubiksMaster123 on Mar 19, 2011 1:23:41 GMT
well looks like there's something to use your money for those of you with over 1 million dollars.
you guys think next weapon update they'll put it in junk shop or regular shop?
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Post by Rabidbadger on Mar 19, 2011 18:41:56 GMT
My opinion on the missile is that if you have a team of 3 pure STR priests and one gunner with 99 mag and the rest spent on dex, with a Quick's Card it is gonna be deadly and useable against normal enemies. :3
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Post by kuraikiba on Mar 19, 2011 20:50:06 GMT
Well, It's hard to get values here, but I'll try:
Missile: Crit 4, Red Stone 4 = 2076 - 3460 AT Crit 4, Red Stone 4, 1 priest Full STR = 3197 - 5328 AT Crit 4, Red Stone 4, 2 priest Full STR = 6394 - 10656 AT Crit 4, Red Stone 4, 3 priest Full STR = 9715 - 16192 AT
Overall: Kills Pyramid boss in five hits with 3, eight with 2, and sixteen with 1 priest. 25 with no priests. For SM Shrine Boss, it is three with 3, four with 2, eight with 1, and about 12 with no priests. For Castle Boss, Instant kill is likely with 3 and 2, two hits with 1, and three hits with no priests. It is VERY slow, but it's extremely powerful.
Pyramid Arrow:
I have one preferred build: Peridot 4 + Bullet's Card 4 = 63 poison damage if all hit. Give 35 MP, 91 Dex. 31 - 45 AT per arrow, if all hit, it is 124 - 180 per fire. That's 187 - 243 if all hit, Total. For 4 snipers with this, that is 750 - 974 AT if all hit on one target. At 0.7-0.8 secs between firings, in ten seconds, 7500 - 9740 AT can be inflicted, more than enough to clear an area. A good choice, though it can be overwhelmed.
Freeze Whip:
Easy one: Diamond 4, Quick card 4, Dex max. 25 added bullets, 26 total. The whipper will whip at 8-10 AGI, so the Diamond is 0.3 seconds more than you'd need, worse case. If all bullets hit one target, it would inflict 78 - 130 AT per hit, or in the slowest cases, 390 - 650 AT per second, and 3900 - 6500 AT in ten seconds. Adding regular AT, you have 5-18 per hit, 25-90 in a second in the slowest cases, and 250-900 in the slowest cases for ten seconds. That is for only one whipper. Stats for element AT for 4: All hit = 312 - 520 AT per hit, 1560 - 2600 AT per second, and 15600 - 26000 AT per ten seconds. For Physical At: All hit = 20 - 72 AT per hit, 100 - 360 AT per second, and 1000 - 3600 for ten seconds. Overall, it is: All hit = 332 - 592 AT per hit, 1660 - 2960 AT per second, and 16600 - 29600 AT for ten seconds. Very highly recommend, as the freeze time keeps a constant freeze.
Charge Punch:
Bullet's card, Quick Card 4, 100 MAG, 20 DEX: At slowest, barely above 10 hits a second, at fastest, nearly 20 hits. The dex lowest AGI to 5-10. Then, Quick Card lowers it to 3-6. So, at it's best, it causes 36 - 72 AT per hit in Physical AT, 720 - 1440 AT per second, and 7200 - 14400 AT per ten seconds. It fires off 3-6 Magic attacks per second, and there are 10 bullets, so it is 30-60 bullets per second. For elemental damage: All hit = 80-120 AT per hit, 1600 - 2400 AT per second, and 16000 - 24000 AT per ten seconds. That's for just one. That AT total alone is: All hit = 116 - 192 AT per hit, 2320 - 3840 AT per second, and 23200 - 38400 AT per ten seconds. For 4 boxers with this build, it is: All hit = 464 - 768 per hit, 9280 - 15360 AT per second, and, get ready to be blown away... 92800 - 153600 AT! Undoubtedly the most powerful team, it is very highly recommended. It can shower 840 hits in ten seconds for a 4 man team. It has one weakness... It's range. It'll get killed by the bats, so you'd need one range man.
Wooden Sword:
Yes, I can make a gem of even this. Here is the build:
Berserk 4 , Critical 4, STR max, 3 priests Full STR: 126 goes to STR, so the seemingless worthless sword becomes 127 - 127 AT, a guaranteed powerful blow. 3 priests makes it 586 - 586 AT, a very potent weapon. Then, with berserk 4, it becomes 1172 - 1172. As if this was too little, Critical Card 4 makes it have a chance at 4688 - 4688 AT. What makes it so incredible is that it will always make a 1172 - 1172 AT or more strike. The AGI makes it 0.4-0.5 seconds, so at it's slowest, it will strike twice a second, for a possible 9376 - 9376 AT per second, and 93760 - 93760 AT for ten seconds. At worst, 2344 - 2344 AT per second, and 23440 - 23440 AT for ten seconds. Now we are talking some serious power.
You can also do 4 gladiators, all with STR max, Wooden sword, Critical Card 4, and Berserk Card 4. That makes for 508 - 508 with the Berserk Card per player, then a chance at 2032 - 2032 AT per player. At it's best, and slowest, it is 8128 - 8128 AT per hit, 16256 - 16256 AT per second, and... hold on for this one... 162560 - 162560 AT per ten seconds! At worst, at it's slowest, it is 2032 - 2032 AT per hit, 4064 - 4064 AT per second, and 40640 - 40640 AT per ten seconds. Overall, this is shockingly one of the best builds.
The other weapons are not of my liking, for a couple reasons. Btw, if you want me to calculate your builds, just PM me the build. I find this quite fun.
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Post by RubiksMaster123 on Mar 19, 2011 21:30:36 GMT
Shockingly, one needle knuckle boxer can do about 4900 damage per second. 4 boxers can do 18800 damage per second. And with your 10 second formula, they can do 188000 damage per 10 seconds.
So shockingly, that's not undoubtfully the best team.
Edit: At first I was like 90k-150k per second? Holy crud. but then I realized you multiplied by 10 xD
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Post by kuraikiba on Mar 19, 2011 21:37:09 GMT
Yep. The needles don't all hit though. They travel in an arc.
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Post by RubiksMaster123 on Mar 19, 2011 21:40:20 GMT
err yeah. does charge punch hit multiple enemies?
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Post by kuraikiba on Mar 19, 2011 21:47:08 GMT
I think it's fairly straight. Again, these are optimal circumstances.
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Post by ganondorfchampin on Mar 21, 2011 0:50:24 GMT
I just came back from an awesome week at a real, awesome, sexy, Iberostar resort. Oddly enough it didn't have a shop selling rare weapons.....
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Post by Qwerty on Mar 21, 2011 0:52:39 GMT
What do you mean they didn't have atomic ray? You got ripped off.
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Post by RubiksMaster123 on Mar 21, 2011 19:54:48 GMT
My hotel gave me an atomic ray.
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Post by whoknows on Mar 21, 2011 22:52:18 GMT
I think under the ideal circumstances, thunder spear mage is the best dps. Spark/Needle are my favorite. My team consists of 1 mage 2 str priests and 1 needle/spark boxer.
Oh yea. each str priests ~2.3x your damage output at lvl 60. 3 str priest + 1 stickman is better then 4 stickmen, especially as the priests get more str.
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Post by RubiksMaster123 on Mar 22, 2011 0:35:13 GMT
not even close dude. thunder spear mage has like 1500 damage per second IF all the bullets hit. Boxer with needle knuckle has 4900 damage per second IF all the bullets hit. I wonder which one hits more.
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Post by whoknows on Mar 22, 2011 2:01:48 GMT
With quick 4 and bullet 4, they get 5.7k dps. The charges start overlapping. danballforum.proboards.com/index.cgi?board=sr&action=display&thread=1265&page=2Edit: 6k now with lvl 59 I calculated this with my mage which has 81-215 damage 54-63 agi Once a boxer reaches 80 mag and 25 or w.e dex, stats no longer matter. Mages however get their stat bonuses multiplied by 48 since there is 48 projectiles and it applies to each.
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Post by RubiksMaster123 on Mar 22, 2011 10:35:27 GMT
well well, maybe i did do my math wrong. But did you add bullet's card 4 and Quick's Card 4 to the boxer with needle knuckle?
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Post by whoknows on Mar 22, 2011 22:40:26 GMT
Yes, its 4.8k not including initial punch damage.
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Post by RubiksMaster123 on Mar 22, 2011 23:20:24 GMT
how much you doing per bullet for thunder spear?
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Post by whoknows on Mar 23, 2011 0:55:47 GMT
... read my posts...
81-215
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Post by RubiksMaster123 on Mar 23, 2011 1:02:01 GMT
how the crud did you get 81 for minimum damage? i got 31. with 120 magic, minimum +30 and maximum +40.
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Post by whoknows on Mar 23, 2011 1:20:03 GMT
Whoops @@ if you look at your damage when you aren't in any stage, priest bonus gets added automatically.
Meh you're right, 1.2k damage before priests.
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Post by RubiksMaster123 on Mar 23, 2011 10:30:35 GMT
hmm no wonder
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Post by ruisen2000 on Mar 25, 2011 14:51:11 GMT
Wooden Sword: Berserk 4 , Critical 4, STR max, 3 priests Full STR: 126 goes to STR, so the seemingless worthless sword becomes 127 - 127 AT, a guaranteed powerful blow. 3 priests makes it 586 - 586 AT, a very potent weapon. . Does STR increase both min and max damage for wooden sword?
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