Post by RubiksMaster123 on Aug 8, 2011 10:06:21 GMT
we've been wanting a healing class for a while. however, 10% seems kind of too much for each hit. And we should have a fixed value that you can change by adding a certain stat. So instead of healing 10% LP, you would heal 40 LP
Healing classes would invalidate the onigiri's and vampire's cards, and reduce the reliance on healing drops. A build with 3 of these nurse classes and another class would be practically invulnerable, especially at high levels. People already say that the game is too easy, anyway. The only potential way I can see of the implementation of a healing class is for the class to heal others around him for small amounts as he damages enemies. Otherwise there would be too much power in the class' hands.
I would say the healer (I'd rather call it that than nurse, seems more appropriate) ought to deal no damage, and would heal teammates within range over time based on its attributes. Perhaps he'd heal teammates more quickly if they are closer, but that puts the healer in danger, so its a trade-off. He shouldn't have the ability to heal himself.
Stats: Str- Increases range of healing ability Dex- Not sure about dex. It should have some sort of passive ability though, similar to the priest's auras. Maybe having high dex would make the healer and his teammates within range be more resistant to elemental damage, like some sort of ridiculous elemental vaccine. XD Might not be terribly useful though, any better ideas? Mag- Increases amount of health restored per heal. Higher strength makes each healing more effective.
As an adjustment to this idea, this "healer" could be a melee class and absorb attacks. for each hit ( or the amount of damage, whichever is less gamebreaking) they fill their mana and, at full power, use it to heal a stickman/ some stickmen. I guess it could be called a paladin. it's weapons would: heal all (weakest power), create an area heal (medium power?), heal one (high-medium power?), or area heal one (highest power?) the better the weapon, the less mana it takes/ the more healing power it has. You could also have an effect that occurs around a stickman/ the stickmen when healed This is still a rough idea, and certainly needs improvement, but I think it could work, possibly.
Post by AlchmistFaust on Dec 23, 2011 18:01:46 GMT
To be honest, I'm not a big fan of a healing class. I think it would completely screw up the PvE play, and would only be actually fair in the PvP. But, if there ever was one, it wouldn't do damage or would do little damage at all. The percentage of healing would be very small, almost insignificant in the beggining of the game, and the boosts to the amount of healing would be also very small. What could be done to increase the healing is investing in speed. If it does damage, the healing would be the secondary effect of its weapons, and the effect would apply by charging the magic of the weps. Different types of weapons would do different types of healing, with different conditions. If it does not do damage, then a healing meter would be used, and the more damage your other characters do, the more it would charge.
"What a man knows not, he to use requires, And what he knows, he cannot use for good. "
Dang, you have good ideas. Potions would basically be another class of item like gold and onigiri right? That would be incredibly useful yet balanced out to be not too strong. The only problem being that you can't use your items in PvP...
Oh, ok. If that was implemented, there would probably be another town called Hospital or something like that which sold potions. What I really want as the next town stage is a Bank to store items. It would be so useful with the limited space in your inventory.
We have a shop for weapons, compos, and rare weapons. I don't think you need much else. ha55ii should make a bank, it would be so helpful, but this is kinda on the wrong thread. Maybe make a new thread for this idea? I mean, how did we get from a new class to a bank idea...?
I think there should be a buyable pet thatis used in combo slot but can be moved from it, and that it could either be a ornament or instrumental in attacking enemy, for this though we could have a animal keeper class. That would be unique but probaballu very bad.
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