|
Post by stickstickers on Aug 6, 2011 23:13:00 GMT
what do u guys thing in the next update the class "nurse".
weapon : cross - a trowable cross lp - nothing - lp +10
stats : strengt - nothing lp+ 2
dex : at +1, mana gain+ 2- lp +2
mag : heal power + 0.2 - lp+ 2
nurse heal 10% life + stats as a special atack.
|
|
|
Post by priok on Aug 7, 2011 2:39:56 GMT
It sounds great, I like this idea a lot.
|
|
|
Post by RubiksMaster123 on Aug 8, 2011 10:06:21 GMT
we've been wanting a healing class for a while. however, 10% seems kind of too much for each hit. And we should have a fixed value that you can change by adding a certain stat. So instead of healing 10% LP, you would heal 40 LP
|
|
|
Post by Electrodraft on Aug 9, 2011 12:05:42 GMT
Maybe heal 5% or 4%, because of what Rubkismaster123 said?
|
|
|
Post by Rabidbadger on Aug 11, 2011 11:20:24 GMT
Healing classes would invalidate the onigiri's and vampire's cards, and reduce the reliance on healing drops. A build with 3 of these nurse classes and another class would be practically invulnerable, especially at high levels. People already say that the game is too easy, anyway. The only potential way I can see of the implementation of a healing class is for the class to heal others around him for small amounts as he damages enemies. Otherwise there would be too much power in the class' hands.
|
|
|
Post by zaryan on Aug 21, 2011 20:17:33 GMT
I would say the healer (I'd rather call it that than nurse, seems more appropriate) ought to deal no damage, and would heal teammates within range over time based on its attributes. Perhaps he'd heal teammates more quickly if they are closer, but that puts the healer in danger, so its a trade-off. He shouldn't have the ability to heal himself.
Stats: Str- Increases range of healing ability Dex- Not sure about dex. It should have some sort of passive ability though, similar to the priest's auras. Maybe having high dex would make the healer and his teammates within range be more resistant to elemental damage, like some sort of ridiculous elemental vaccine. XD Might not be terribly useful though, any better ideas? Mag- Increases amount of health restored per heal. Higher strength makes each healing more effective.
|
|
|
Post by koolguydude2 on Dec 23, 2011 0:30:44 GMT
As an adjustment to this idea, this "healer" could be a melee class and absorb attacks. for each hit ( or the amount of damage, whichever is less gamebreaking) they fill their mana and, at full power, use it to heal a stickman/ some stickmen. I guess it could be called a paladin. it's weapons would: heal all (weakest power), create an area heal (medium power?), heal one (high-medium power?), or area heal one (highest power?) the better the weapon, the less mana it takes/ the more healing power it has. You could also have an effect that occurs around a stickman/ the stickmen when healed This is still a rough idea, and certainly needs improvement, but I think it could work, possibly.
|
|
|
Post by Likep on Dec 23, 2011 0:40:31 GMT
You don't want to Necro-Post. Necro-Posting is when you post in a thread that hasn't gotten posts in a long time. (Say, 1 month? 2?). Yeah. Don' do it.
|
|
|
Post by Zrined on Dec 23, 2011 7:04:09 GMT
Likep, it's ok 1-2 months, if it's like 4 - onward that's necro.
Edit: Lol at this time you have exactly 200 more posts than I.
|
|
|
Post by AlchmistFaust on Dec 23, 2011 18:01:46 GMT
To be honest, I'm not a big fan of a healing class. I think it would completely screw up the PvE play, and would only be actually fair in the PvP. But, if there ever was one, it wouldn't do damage or would do little damage at all. The percentage of healing would be very small, almost insignificant in the beggining of the game, and the boosts to the amount of healing would be also very small. What could be done to increase the healing is investing in speed. If it does damage, the healing would be the secondary effect of its weapons, and the effect would apply by charging the magic of the weps. Different types of weapons would do different types of healing, with different conditions. If it does not do damage, then a healing meter would be used, and the more damage your other characters do, the more it would charge.
|
|
|
Post by ganondorfchampin on Dec 23, 2011 18:11:42 GMT
Healing classes could heal as a special attack.
|
|
|
Post by Alphaepic on Dec 23, 2011 19:08:16 GMT
This type of class would be really OP if not restrained. The stat to increase the healing speed/amount would have a small effect. Also, if it DID have an attack, its attack would have to be very weak,
|
|
|
Post by AlchmistFaust on Dec 23, 2011 21:42:27 GMT
Perhaps they could make a staff to the priest that can heal. That would spare the trouble of creating a completely new class.
|
|
|
Post by Alphaepic on Dec 23, 2011 22:16:11 GMT
Yes that would be a MUCH better idea. Or it could be a compo item that heals all others members of the team by x LP the team every x hits, only if they are within its range.
An entirely class devoted to just healing while there are items for it would be pretty odd.
|
|
|
Post by AlchmistFaust on Dec 23, 2011 22:21:46 GMT
Say, Cure's Card, Medic Card...
One thing that would definitely work on pvp would be potions, that can actually be collected and stored in your inventory. They would heal less than onigiris, or perhaps more, but be rarer.
|
|
|
Post by Alphaepic on Dec 23, 2011 23:20:47 GMT
Dang, you have good ideas. Potions would basically be another class of item like gold and onigiri right? That would be incredibly useful yet balanced out to be not too strong. The only problem being that you can't use your items in PvP...
|
|
|
Post by AlchmistFaust on Dec 23, 2011 23:23:13 GMT
I meant PvE. Sorry about that.
|
|
|
Post by Alphaepic on Dec 23, 2011 23:31:29 GMT
Oh, ok. If that was implemented, there would probably be another town called Hospital or something like that which sold potions. What I really want as the next town stage is a Bank to store items. It would be so useful with the limited space in your inventory.
|
|
|
Post by AlchmistFaust on Dec 23, 2011 23:35:42 GMT
Indeed, or perhaps an inventory for each class, and a backpack for compo items
|
|
|
Post by Alphaepic on Dec 23, 2011 23:43:47 GMT
Or an item called the Backpack which has more space when it becomes a higher level. It is opened when you clicked on it and you put items in it by dragging and placing them inside it.
|
|
|
Post by AlchmistFaust on Dec 24, 2011 0:03:57 GMT
that seems kinda redundant, in my opinion...
What if you could buy new slots for your inventory?
|
|
|
Post by Likep on Dec 24, 2011 0:06:32 GMT
I like the Bank idea more. It gives a different meaning to those villages instead of just shops..
|
|
|
Post by AlchmistFaust on Dec 24, 2011 0:11:16 GMT
Likep has a good point... Perhaps other villages with more buildings?
|
|
|
Post by Alphaepic on Dec 24, 2011 1:42:15 GMT
Yea, it annoys me that there's only been 3 towns but so many stages.
|
|
|
Post by AlchmistFaust on Dec 24, 2011 2:00:38 GMT
Well, if Ha55i is just going to make more towns that are exactly the same, then he can stop building towns.
|
|
|
Post by Likep on Dec 24, 2011 3:06:44 GMT
We have a shop for weapons, compos, and rare weapons. I don't think you need much else. ha55ii should make a bank, it would be so helpful, but this is kinda on the wrong thread. Maybe make a new thread for this idea? I mean, how did we get from a new class to a bank idea...?
|
|
|
Post by unknowen on Feb 3, 2012 17:34:06 GMT
Thers should be a dagger guy or a double swords man weapon:dagger class:Ninja or A double swords man Weapon:Dual blade Class: Xblader Or Class: Shadow Weapon: Shadow Wave
|
|
|
Post by Alphaepic on Feb 4, 2012 0:11:23 GMT
How would this be useful? There has to be something to make it unique.
|
|
|
Post by Alonso on Feb 15, 2012 22:03:20 GMT
I think there should be a buyable pet thatis used in combo slot but can be moved from it, and that it could either be a ornament or instrumental in attacking enemy, for this though we could have a animal keeper class. That would be unique but probaballu very bad.
|
|
|
Post by Alphaepic on Feb 15, 2012 23:47:34 GMT
We have already suggested a pet in another thread...
|
|