Post by Rabidbadger on Jun 24, 2010 16:48:17 GMT
This thread is for tactics, soldier types, etc...
Please ask Rabidbadger to put in your ideas and soldier groups.
Biopunk Legion
Leader: Rabidbadger
Soldiers:
Clockwork Legion
Leader: Clockwork
Soldiers
The Drone Core
Leader: Yonder
Soldiers:
1:Scout Drone
Description: A UAV that flies extremely high over enemy territory used for scouting. Has an onboard GPS, radar, and radio jammer, giving it both an advantage of being undetectable and the disadvantage of alerting the enemy when their radar and suchlikes. are jammed. Also has an EMP grenade launcher which does very low damage but temporarily disables mechanical units.
2: Hacker Drone
Description: Can come in two sizes. There are lighter ones that hitch lifts on the back of scout drones, aiding them in their work, and the larger, independant variety. The basic ideas for each are the same though. The hacker drones can enter networks and disable cameras and turrets for a short period. They are fragile and light.
3: Spawn Core
Description: A huge core with extremely thick plating that has the ability to construct Spawn Drones in waves. However, it has limited resources and thus needs to be refueled.
4: Source Droid
Description: A very light type of drone that has the ability to carry medium sizes of resources from one place to another. Has a very weak offensive system.
5: Core Drone
Description: Very large drones that are incapable of moving, but have the ability to command other units in battle. Very strategic units. Have a good defense, but no attack.
The SR Legion
Owned by Glove
1:Medic:
Support class, heals other Rangers with damage gained from their melee attacks. Fights with Sharp Scalpel 1.
2:Medalwalker:
Carries supplies. Throws discs at enemy. Starts with Bronze Disc 1.
Please ask Rabidbadger to put in your ideas and soldier groups.
Biopunk Legion
Leader: Rabidbadger
Soldiers:
1: Pyro
Element: Fire
Description: A very large, hulking humanoid, with two arms. One arm is a humanoid one, ending in clawed fists, and the other has a long tube instead of a forearm. The tube is primed to fire balls of a flammable fluid, one which covers the creature's entire body. The fluid is constantly aflame, making the Pyro look like a giant blazing ball of fire.
2: Bezerker
Element: N/A
Description: A tall, thin humanoid figure covered in dark chitin. It has four arms, each one with a long, curved keratinous blade at the end. They can stoke themselves up to an immense rage before combat, making them almost immune to pain. In battle they throw themselves upon the enemy, not caring for wounds. They can inflict terrible casualties if allowed to run amok for too long.
Element: Fire
Description: A very large, hulking humanoid, with two arms. One arm is a humanoid one, ending in clawed fists, and the other has a long tube instead of a forearm. The tube is primed to fire balls of a flammable fluid, one which covers the creature's entire body. The fluid is constantly aflame, making the Pyro look like a giant blazing ball of fire.
2: Bezerker
Element: N/A
Description: A tall, thin humanoid figure covered in dark chitin. It has four arms, each one with a long, curved keratinous blade at the end. They can stoke themselves up to an immense rage before combat, making them almost immune to pain. In battle they throw themselves upon the enemy, not caring for wounds. They can inflict terrible casualties if allowed to run amok for too long.
Brainmold
Element: N/A
Description: A sentient organism that can steal it's way into a host's body. From there, it invades the brain and immune system, rendering the host under the parasite's control. The parasite can pass itself off as a normal human for years, slowly thinning the population around it.
Element: N/A
Description: A sentient organism that can steal it's way into a host's body. From there, it invades the brain and immune system, rendering the host under the parasite's control. The parasite can pass itself off as a normal human for years, slowly thinning the population around it.
1: Stick Ranger
Element: N/A
Description: A specially evolved creature designed to blend in with local foliage. It has a scorpion-esque tail that launches globules of extremely low Ph acid that can dissolve through armour at fantastic rates. They are good at hit and run ambushes against tanks and heavily armoured creatures, but can't do much damage to the soldier's actual flesh.
Element: N/A
Description: A specially evolved creature designed to blend in with local foliage. It has a scorpion-esque tail that launches globules of extremely low Ph acid that can dissolve through armour at fantastic rates. They are good at hit and run ambushes against tanks and heavily armoured creatures, but can't do much damage to the soldier's actual flesh.
1:Stormbug
Element: Thunder
Description: These are small flying insects, six legged. They have the innate ability to generate a significant electric chrage before unleashing it in one direction. The Stormbug is effective at short-circuiting electrical systems, setting fires and knocking back soldiers. They are extremely hard to hit witout area weapons like flamers.
Element: Thunder
Description: These are small flying insects, six legged. They have the innate ability to generate a significant electric chrage before unleashing it in one direction. The Stormbug is effective at short-circuiting electrical systems, setting fires and knocking back soldiers. They are extremely hard to hit witout area weapons like flamers.
1: Stormcage
Element: Thunder
Description: the ideal accompaniment to any Stormbug swarm, the Stormcage is a large mothership-like insect, lacking the ability to create electrical charges. However, Stormbugs can pool their electrical resources into charging the Stormcage's bioweaponry, allowing the Stormcage to unleash terrifying bursts of energy. Whereas Stormbug shots inconvenience the enemy somewhat, these bolts of energy can strike through buildings and tanks, and create significant craters where they strike.
Element: Thunder
Description: the ideal accompaniment to any Stormbug swarm, the Stormcage is a large mothership-like insect, lacking the ability to create electrical charges. However, Stormbugs can pool their electrical resources into charging the Stormcage's bioweaponry, allowing the Stormcage to unleash terrifying bursts of energy. Whereas Stormbug shots inconvenience the enemy somewhat, these bolts of energy can strike through buildings and tanks, and create significant craters where they strike.
Clockwork Legion
Leader: Clockwork
Soldiers
1: Juggernaut
Description: Juggernaught - The basic warrior of the Clockwork Legion. The Juggernaut is equipped with shoulder-mounted railguns or mini-nukes to decimate the opposition. The Juggernaut wears heavy armour capable of taking a lot of punishment. All the heavy equipment takes its toll, however. The Juggernaut is extremely slow and cumbersome, so is better used against strong, slow opposition.
Description: Juggernaught - The basic warrior of the Clockwork Legion. The Juggernaut is equipped with shoulder-mounted railguns or mini-nukes to decimate the opposition. The Juggernaut wears heavy armour capable of taking a lot of punishment. All the heavy equipment takes its toll, however. The Juggernaut is extremely slow and cumbersome, so is better used against strong, slow opposition.
Mastermind:
Description: Units donning a unique robe. Armed with many mechanical liquids and bio-plagues, they can wreak havoc on the enemy soldiers. They have no armour, however, so if they are discovered they will be shot down very quickly.
Description: Units donning a unique robe. Armed with many mechanical liquids and bio-plagues, they can wreak havoc on the enemy soldiers. They have no armour, however, so if they are discovered they will be shot down very quickly.
The Drone Core
Leader: Yonder
Soldiers:
1: Combat Drone
Description: Very bulky and large drone with very high defense and attack. It doesn't have much maneuverability and lacks in the independent thinking department, but can be controlled by Core Drones.
2: Assault Drone
Description:Fast and heavy drone with a laser shotgun that repeatedly fires a 6 burst laser slug. Can be transformed into Snipe Drone, however it loses its large defense plating.
Description: Very bulky and large drone with very high defense and attack. It doesn't have much maneuverability and lacks in the independent thinking department, but can be controlled by Core Drones.
2: Assault Drone
Description:Fast and heavy drone with a laser shotgun that repeatedly fires a 6 burst laser slug. Can be transformed into Snipe Drone, however it loses its large defense plating.
1: Cloak Droid
Description: A large, slender humanoid drone that has the ability to adapt other humanoid's features. Has a double-burst laser rifle with medium damage. Cannot be tracked by GPS and radar.
2: Assassin Drone
Description: A drone with a silenced grenade launcher that fires vertically and not ballistically. Grenades explode upon remote detonation and have poison gas expelled from them. However, the drone does not have a very good defense system, like the Sniper Drone.
Description: A large, slender humanoid drone that has the ability to adapt other humanoid's features. Has a double-burst laser rifle with medium damage. Cannot be tracked by GPS and radar.
2: Assassin Drone
Description: A drone with a silenced grenade launcher that fires vertically and not ballistically. Grenades explode upon remote detonation and have poison gas expelled from them. However, the drone does not have a very good defense system, like the Sniper Drone.
2: Sniper Drone
A ground-based drone with a single long-range rifle that propels uranium-depleted slugs in a one-shot burst. Has a range of several miles. However, it has a very weak defensive system. Ammunition can be switched with EMP bullets.
A ground-based drone with a single long-range rifle that propels uranium-depleted slugs in a one-shot burst. Has a range of several miles. However, it has a very weak defensive system. Ammunition can be switched with EMP bullets.
1: Spawn Drone
Description: A fast, light drone with a powerful laser rifle and a weak gravity manipulator, which can lift light weights. Usually moves and attacks in large groups.
Description: A fast, light drone with a powerful laser rifle and a weak gravity manipulator, which can lift light weights. Usually moves and attacks in large groups.
1:Scout Drone
Description: A UAV that flies extremely high over enemy territory used for scouting. Has an onboard GPS, radar, and radio jammer, giving it both an advantage of being undetectable and the disadvantage of alerting the enemy when their radar and suchlikes. are jammed. Also has an EMP grenade launcher which does very low damage but temporarily disables mechanical units.
2: Hacker Drone
Description: Can come in two sizes. There are lighter ones that hitch lifts on the back of scout drones, aiding them in their work, and the larger, independant variety. The basic ideas for each are the same though. The hacker drones can enter networks and disable cameras and turrets for a short period. They are fragile and light.
3: Spawn Core
Description: A huge core with extremely thick plating that has the ability to construct Spawn Drones in waves. However, it has limited resources and thus needs to be refueled.
4: Source Droid
Description: A very light type of drone that has the ability to carry medium sizes of resources from one place to another. Has a very weak offensive system.
5: Core Drone
Description: Very large drones that are incapable of moving, but have the ability to command other units in battle. Very strategic units. Have a good defense, but no attack.
The SR Legion
Owned by Glove
1:Gladiator
Description: These men use large swords to slice their enemies. The swords are currently made of iron.
2: Whipper:
Description: These men use long whips with metal spheres on the tip. Through various magical loopholes, the whips can occasionally emit magical effects from the metal spheres.
3:Boxer
Description: They specialize in hand-to-hand combat. They have boxing gloves so not to break their knuckles with their own force.
3:
Description: These men use large swords to slice their enemies. The swords are currently made of iron.
2: Whipper:
Description: These men use long whips with metal spheres on the tip. Through various magical loopholes, the whips can occasionally emit magical effects from the metal spheres.
3:Boxer
Description: They specialize in hand-to-hand combat. They have boxing gloves so not to break their knuckles with their own force.
3:
1: Sniper
Description: These men use bows and arrows.
2: Gunner
Description: These guys shoot with pistols.
3: Grenade Thrower:
Throws grenades at enemies, which obviously have splash. Will have Frag Grenade 1.
Description: These men use bows and arrows.
2: Gunner
Description: These guys shoot with pistols.
3: Grenade Thrower:
Throws grenades at enemies, which obviously have splash. Will have Frag Grenade 1.
1: Priest
Description: The priest's clunky "staff" emits the frequencies that the suit reacts to, as well as having a small air-compressing device.
2: Conjurer:
Shoots magic projectiles at enemies. They home, but they don't have quite the magic effect as the Magicians' magic. Starts with Chain Wand 1. (Mcuh weaker attack hits second enemy)
3: Enchanter
Magic Melee class. Starts with Double Knife 1. (Hits any enemy right behind first enemy)
4: Magician
Description: These men use high-tech orbs that compress air to hit enemies with the equivalent of a large bullet.
Description: The priest's clunky "staff" emits the frequencies that the suit reacts to, as well as having a small air-compressing device.
2: Conjurer:
Shoots magic projectiles at enemies. They home, but they don't have quite the magic effect as the Magicians' magic. Starts with Chain Wand 1. (Mcuh weaker attack hits second enemy)
3: Enchanter
Magic Melee class. Starts with Double Knife 1. (Hits any enemy right behind first enemy)
4: Magician
Description: These men use high-tech orbs that compress air to hit enemies with the equivalent of a large bullet.
1: Wheel Rider
These men ride a "Orange Wheel" open vehicle, withsmall gun-cannons, that they hold.They shoot regular gun-cannons at the moment.
2:Stealth Gladiator
Description: These guys wield daggers. They are currently using regular daggers made of iron. (For iron dagger, it'll be made of titanium-steel.)
These men ride a "Orange Wheel" open vehicle, withsmall gun-cannons, that they hold.They shoot regular gun-cannons at the moment.
2:Stealth Gladiator
Description: These guys wield daggers. They are currently using regular daggers made of iron. (For iron dagger, it'll be made of titanium-steel.)
1:Medic:
Support class, heals other Rangers with damage gained from their melee attacks. Fights with Sharp Scalpel 1.
2:Medalwalker:
Carries supplies. Throws discs at enemy. Starts with Bronze Disc 1.