Post by Qwerty on Nov 22, 2010 22:53:37 GMT
A poster on the wall says "Temporarily9 is watching you. Report any relations with rangers immediately." There is a picture of the castle boss underneath it.
Post by Paradox on Nov 24, 2010 21:36:36 GMT
When Paradox had finished with the Stickman, he had already broken him into more pieces than a Ranger can normally be separated into. Just as Paradox was about to storm out of the room, hoping to cause more destruction, he blinked, and returned to normal. "Weird." he muttered.
Post by Elmach on Nov 26, 2010 5:57:44 GMT
*Smoky continued to set guards on fire inside the pyramid. Smoky moved forwards, getting closer and closer... and found a storehouse full of jewels. Smoky began searching for rubies, careful to avoid touching the Aquamarines, Sapphires, and Diamonds. He found a Topaz 4, however, and added it to his Thunder Storm. Smoky kept searching for the Ruby, however.* OS-1,OS-2,OS-3,OS-4,SS1-1-Boss,~~,Submarine1-1, SMshrine boss,~~,Desert Tunnel
Money: 50 Weapon: Super Fire V + Garnet 4 (+1.0s Fire Length)
2 1/2 Fire Onigiri 1 Liter Jug of Firedrink (100% full) 1 Copy of Magicians Weekly 1 Dry Suit (Water Resistance) (Off) Fire Magic (Book 1) Fire Magic (Book 2) Fire Magic (Book 3) Fire Magic (Book 4) Fire Magic (Book 5) Fire Magic (Book 6) Fire Magic (Book 7) Fire Magic (Book 8) Fire Magic (Book 9) Fire Magic (Book 10)
Note: dr= damage and range, dr/2 = damage and range halved, piercing is going through enemies and walls. Up means curves up, straight means goes straight, down means curves down.
1 Super Fire Orb (Grade 5) + Garnet 4
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef 1 Super Volcano Orb (Grade 4)
AT: 2-6 AGI: 120-135 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, no fire Grade 2: AT:1-3, no fire Grade 3: AT:2-4, fire Grade 4: AT:2-6, fire Grade 5: AT:3-7, fire, bounce (dr/2) Grade 6: AT:4-9, fire, bounce (dr/2), piercing once with dr/2. Grade 7: AT: 4-10, fire, bounce (dr/2), piercing twice with dr/2 each Grade 8: AT:5-10, fire, bounce twice (dr/2 each, fire first), piercing twice with dr/2 each Grade 9: AT:7-10, fire, bounce twice, (dr/2 fire each), piercing twice with dr/2 each 1 Fire Rise Orb (Grade 3)
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, 1 flame up Grade 2: AT:1-5, 3 flames up Grade 3: AT:2-6, 5 flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Grade 6: AT:5-9, 9 flames up, 1 straight, 1 down with no fire Grade 7: AT:7-10, 10 flames up, 1 straight, 1 down with fire Grade 8: AT:8-10, 10 flames up, 1 straight, 1 down with fire, piercing 1 (dr/2). 1 Thunder Storm Orb(Grade 2) + Topaz 4
AT: 1-30 AGI: 120-135 Range: 90px Type: Thunder Special Effects:Grade 1: 10 bolts Grade 2: 12 bolts Grade 3: 14 bolts 1 Explosion Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire 1 Magic Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90 Type: Physical Super Fire +4 (0/5)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef Turn Onigiri (10% restore LP) into Fire Onigiri (20% restore LP)
Turn water into Firedrink
Explosion +1
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire Fire Rise +2
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, one flame up Grade 2: AT:1-5, three flames up Grade 3: AT:2-6, five flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Super Fire +3
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef
Post by Qwerty on Nov 28, 2010 8:13:54 GMT
The stickman (with Paradox) drops a bow.
Post by Elmach on Dec 5, 2010 23:32:43 GMT
*Smoky finds a Ruby 4, adds it to his Super Fire V, and leaves the storehouse. Smoky started putting every container and guard on fire. One of the fireballs bounced upstairs.* OS-1,OS-2,OS-3,OS-4,SS1-1-Boss,~~,Submarine1-1, SMshrine boss,~~,Desert Tunnel
Money: 50 Weapon: Super Fire V + Garnet 4 (+1.0s Fire Length) + Ruby 4 (+7-8 Fire Damage)
2 1/2 Fire Onigiri 1 Liter Jug of Firedrink (100% full) 1 Copy of Magicians Weekly 1 Dry Suit (Water Resistance) (Off) Fire Magic (Book 1) Fire Magic (Book 2) Fire Magic (Book 3) Fire Magic (Book 4) Fire Magic (Book 5) Fire Magic (Book 6) Fire Magic (Book 7) Fire Magic (Book 8) Fire Magic (Book 9) Fire Magic (Book 10)
Note: dr= damage and range, dr/2 = damage and range halved, piercing is going through enemies and walls. Up means curves up, straight means goes straight, down means curves down.
1 Super Fire Orb (Grade 5) + Garnet 4 (+1.0 s Fire Length) + Ruby 4 (+7-8 Fire Damage)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef 1 Super Volcano Orb (Grade 4)
AT: 2-6 AGI: 120-135 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, no fire Grade 2: AT:1-3, no fire Grade 3: AT:2-4, fire Grade 4: AT:2-6, fire Grade 5: AT:3-7, fire, bounce (dr/2) Grade 6: AT:4-9, fire, bounce (dr/2), piercing once with dr/2. Grade 7: AT: 4-10, fire, bounce (dr/2), piercing twice with dr/2 each Grade 8: AT:5-10, fire, bounce twice (dr/2 each, fire first), piercing twice with dr/2 each Grade 9: AT:7-10, fire, bounce twice, (dr/2 fire each), piercing twice with dr/2 each 1 Fire Rise Orb (Grade 3)
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, 1 flame up Grade 2: AT:1-5, 3 flames up Grade 3: AT:2-6, 5 flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Grade 6: AT:5-9, 9 flames up, 1 straight, 1 down with no fire Grade 7: AT:7-10, 10 flames up, 1 straight, 1 down with fire Grade 8: AT:8-10, 10 flames up, 1 straight, 1 down with fire, piercing 1 (dr/2). 1 Thunder Storm Orb(Grade 2) + Topaz 4
AT: 1-30 AGI: 120-135 Range: 90px Type: Thunder Special Effects:Grade 1: 10 bolts Grade 2: 12 bolts Grade 3: 14 bolts 1 Explosion Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire 1 Magic Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90 Type: Physical Super Fire +4 (0/5)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef Turn Onigiri (10% restore LP) into Fire Onigiri (20% restore LP)
Turn water into Firedrink
Explosion +1
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire Fire Rise +2
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, one flame up Grade 2: AT:1-5, three flames up Grade 3: AT:2-6, five flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Super Fire +3
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef
Post by Paradox on Dec 7, 2010 0:06:26 GMT
Paradox stared at the bow, kicked it, and walked back into the wall-base. (OOC: How ya like dem apples?)
Post by Qwerty on Dec 7, 2010 0:50:10 GMT
How did a sniper manage to defeat a high-leveled stickman with no weapon? I mean, I sorta get Lev, but even so.
Post by Paradox on Dec 7, 2010 1:05:23 GMT
Lol, dunno. I forgot that I don't have weapons.
Post by GloveParty on Dec 7, 2010 3:43:52 GMT
Aleksandry fights his way closer to Temporarily9 and starts facing his guards. A gun-stickman apporaches him. It shoots him a few times, and Aleksandry roars and runs up and slases the stickman hard, taking a good chunk of its health off.
Post by Elmach on Dec 10, 2010 3:50:21 GMT
*Smoky continues to search the Pyramid. He finds another room... there is a Stick-Rangerite in there surrounded by fire. The Stick-Rangerite is conjuring fire and manipulating it to do what the Stick-Rangerite wants. Smoky watches, transfixed. There is a desk with fire on it... Smoky sees that there are runes in the fire. The runes shrink.. and combine into an orb.* (OOC: I am describing a Fire Mage at its fullest extent here. Again, as they are, above all, researchers, this is one of the ways orbs come into being.)
*Smoky sneaks closer to grab the runes of fire. And alerts the Stick-Rangerite. The Stick-Rangerite moves some flames in front of his face and whirls around. And launches a fireball at Smoky. Smoky dodges, as the Stick-Rangerite sends a fireball upstairs.* (OOC: Said fireball is to inform Temporarily9 that he is being attacked. It would not be good for the people who are making the advanced weapons, right?)
*Smoky and the Stick-Rangerite continue to attack each other with fire. Somehow, Smoky gets the upper hand. The Stick-Rangerite cannot believe this, as he has been one of the leading Fire Mages for a long time. Smoky is about to incinerate the Stick-Rangerite when... the mask falls off, revealing a familiar face.* Stick-Rangerite: *croaks* I... Am... Your... Father...
(OOC: Plot Twist! Cliffhanger! Explanation will be given in the next post. Do not assume that all is as it seems...)
OS-1,OS-2,OS-3,OS-4,SS1-1-Boss,~~,Submarine1-1, SMshrine boss,~~,Desert Tunnel
Money: 50 Weapon: Super Fire V + Garnet 4 (+1.0s Fire Length) + Ruby 4 (+7-8 Fire Damage)
2 1/2 Fire Onigiri 1 Liter Jug of Firedrink (100% full) 1 Copy of Magicians Weekly 1 Dry Suit (Water Resistance) (Off) Fire Magic (Book 1) Fire Magic (Book 2) Fire Magic (Book 3) Fire Magic (Book 4) Fire Magic (Book 5) Fire Magic (Book 6) Fire Magic (Book 7) Fire Magic (Book 8) Fire Magic (Book 9) Fire Magic (Book 10)
Note: dr= damage and range, dr/2 = damage and range halved, piercing is going through enemies and walls. Up means curves up, straight means goes straight, down means curves down.
1 Super Fire Orb (Grade 5) + Garnet 4 (+1.0 s Fire Length) + Ruby 4 (+7-8 Fire Damage)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef 1 Super Volcano Orb (Grade 4)
AT: 2-6 AGI: 120-135 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, no fire Grade 2: AT:1-3, no fire Grade 3: AT:2-4, fire Grade 4: AT:2-6, fire Grade 5: AT:3-7, fire, bounce (dr/2) Grade 6: AT:4-9, fire, bounce (dr/2), piercing once with dr/2. Grade 7: AT: 4-10, fire, bounce (dr/2), piercing twice with dr/2 each Grade 8: AT:5-10, fire, bounce twice (dr/2 each, fire first), piercing twice with dr/2 each Grade 9: AT:7-10, fire, bounce twice, (dr/2 fire each), piercing twice with dr/2 each 1 Fire Rise Orb (Grade 3)
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, 1 flame up Grade 2: AT:1-5, 3 flames up Grade 3: AT:2-6, 5 flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Grade 6: AT:5-9, 9 flames up, 1 straight, 1 down with no fire Grade 7: AT:7-10, 10 flames up, 1 straight, 1 down with fire Grade 8: AT:8-10, 10 flames up, 1 straight, 1 down with fire, piercing 1 (dr/2). 1 Thunder Storm Orb(Grade 2) + Topaz 4
AT: 1-30 AGI: 120-135 Range: 90px Type: Thunder Special Effects:Grade 1: 10 bolts Grade 2: 12 bolts Grade 3: 14 bolts 1 Explosion Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire 1 Magic Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90 Type: Physical Super Fire +4 (0/5)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef Turn Onigiri (10% restore LP) into Fire Onigiri (20% restore LP)
Turn water into Firedrink
Explosion +1
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire Fire Rise +2
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, one flame up Grade 2: AT:1-5, three flames up Grade 3: AT:2-6, five flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Super Fire +3
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef
Post by Qwerty on Dec 10, 2010 5:15:55 GMT
(OOC: ...I am your father? NOOOOOOOOOOOO!) ...Anyway. Temporarily9 is being overconfident and arrogant as usual. He throws a quick poison shuriken down the stairs randomly to welcome you. (OOC: Although we would probably prefer it if you weren't alone. You know, to make it a fair fight.)
Post by Elmach on Dec 10, 2010 6:00:55 GMT
Smoky Hawthorne: Ost, seriously?
Ost Elerdon: How did you know it was me?
Smoky Hawthorne: You always forgot to take off the correct mask.
Ost Elerdon: Still, don't kill me! I could... teach you the rest of the secrets of Fire Magic! If you don't kill me and join the nonjas, of course.
(OOC: Dun Dun Dun...)
OS-1,OS-2,OS-3,OS-4,SS1-1-Boss,~~,Submarine1-1, SMshrine boss,~~,Desert Tunnel
Money: 50 Weapon: Super Fire V + Garnet 4 (+1.0s Fire Length) + Ruby 4 (+7-8 Fire Damage)
2 1/2 Fire Onigiri 1 Liter Jug of Firedrink (100% full) 1 Copy of Magicians Weekly 1 Dry Suit (Water Resistance) (Off) Fire Magic (Book 1) Fire Magic (Book 2) Fire Magic (Book 3) Fire Magic (Book 4) Fire Magic (Book 5) Fire Magic (Book 6) Fire Magic (Book 7) Fire Magic (Book 8) Fire Magic (Book 9) Fire Magic (Book 10)
Note: dr= damage and range, dr/2 = damage and range halved, piercing is going through enemies and walls. Up means curves up, straight means goes straight, down means curves down.
1 Super Fire Orb (Grade 5) + Garnet 4 (+1.0 s Fire Length) + Ruby 4 (+7-8 Fire Damage)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef 1 Super Volcano Orb (Grade 4)
AT: 2-6 AGI: 120-135 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, no fire Grade 2: AT:1-3, no fire Grade 3: AT:2-4, fire Grade 4: AT:2-6, fire Grade 5: AT:3-7, fire, bounce (dr/2) Grade 6: AT:4-9, fire, bounce (dr/2), piercing once with dr/2. Grade 7: AT: 4-10, fire, bounce (dr/2), piercing twice with dr/2 each Grade 8: AT:5-10, fire, bounce twice (dr/2 each, fire first), piercing twice with dr/2 each Grade 9: AT:7-10, fire, bounce twice, (dr/2 fire each), piercing twice with dr/2 each 1 Fire Rise Orb (Grade 3)
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, 1 flame up Grade 2: AT:1-5, 3 flames up Grade 3: AT:2-6, 5 flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Grade 6: AT:5-9, 9 flames up, 1 straight, 1 down with no fire Grade 7: AT:7-10, 10 flames up, 1 straight, 1 down with fire Grade 8: AT:8-10, 10 flames up, 1 straight, 1 down with fire, piercing 1 (dr/2). 1 Thunder Storm Orb(Grade 2) + Topaz 4
AT: 1-30 AGI: 120-135 Range: 90px Type: Thunder Special Effects:Grade 1: 10 bolts Grade 2: 12 bolts Grade 3: 14 bolts 1 Explosion Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire 1 Magic Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90 Type: Physical Super Fire +4 (0/5)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef Turn Onigiri (10% restore LP) into Fire Onigiri (20% restore LP)
Turn water into Firedrink
Explosion +1
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire Fire Rise +2
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, one flame up Grade 2: AT:1-5, three flames up Grade 3: AT:2-6, five flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Super Fire +3
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef
Post by Qwerty on Dec 11, 2010 3:11:06 GMT
Ooh, plot twist.
Post by Elmach on Dec 19, 2010 22:23:46 GMT
Smoky thinks for a bit... he moves his hand away from Ost's throat... And two things happen at the same time:
Ost launches a Fire Elemental X at Smoky
A poison shruiken hits said Fire Elemental, killing it.
The followup was also very quick. Many things happen at almost the same time. Stuff that is in the same line happened almost at the same time, and is extremely difficult to tell which came first.
Smoky roasts Ost alive with his Super Fire V + Garnet 4 + Ruby 4.
Ost screams. Smoky hides.
The poison shruiken flies into Ost.
Ost disappears. Ost stops screaming. Smoky enjoyed a murder today.
The Fire-Runes dissipate. Smoky did not enjoy the loss of knowledge. Temporarily9 must be punished.
OS-1,OS-2,OS-3,OS-4,SS1-1-Boss,~~,Submarine1-1, SMshrine boss,~~,Desert Tunnel
Money: 50 Weapon: Super Fire V + Garnet 4 (+1.0s Fire Length) + Ruby 4 (+7-8 Fire Damage)
2 1/2 Fire Onigiri 1 Liter Jug of Firedrink (100% full) 1 Copy of Magicians Weekly 1 Dry Suit (Water Resistance) (Off) Fire Magic (Book 1) Fire Magic (Book 2) Fire Magic (Book 3) Fire Magic (Book 4) Fire Magic (Book 5) Fire Magic (Book 6) Fire Magic (Book 7) Fire Magic (Book 8) Fire Magic (Book 9) Fire Magic (Book 10)
Note: dr= damage and range, dr/2 = damage and range halved, piercing is going through enemies and walls. Up means curves up, straight means goes straight, down means curves down.
1 Super Fire Orb (Grade 5) + Garnet 4 (+1.0 s Fire Length) + Ruby 4 (+7-8 Fire Damage)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef 1 Super Volcano Orb (Grade 4)
AT: 2-6 AGI: 120-135 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, no fire Grade 2: AT:1-3, no fire Grade 3: AT:2-4, fire Grade 4: AT:2-6, fire Grade 5: AT:3-7, fire, bounce (dr/2) Grade 6: AT:4-9, fire, bounce (dr/2), piercing once with dr/2. Grade 7: AT: 4-10, fire, bounce (dr/2), piercing twice with dr/2 each Grade 8: AT:5-10, fire, bounce twice (dr/2 each, fire first), piercing twice with dr/2 each Grade 9: AT:7-10, fire, bounce twice, (dr/2 fire each), piercing twice with dr/2 each 1 Fire Rise Orb (Grade 3)
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, 1 flame up Grade 2: AT:1-5, 3 flames up Grade 3: AT:2-6, 5 flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Grade 6: AT:5-9, 9 flames up, 1 straight, 1 down with no fire Grade 7: AT:7-10, 10 flames up, 1 straight, 1 down with fire Grade 8: AT:8-10, 10 flames up, 1 straight, 1 down with fire, piercing 1 (dr/2). 1 Thunder Storm Orb(Grade 2) + Topaz 4
AT: 1-30 AGI: 120-135 Range: 90px Type: Thunder Special Effects:Grade 1: 10 bolts Grade 2: 12 bolts Grade 3: 14 bolts 1 Explosion Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire 1 Magic Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90 Type: Physical Super Fire +4 (0/5)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef Turn Onigiri (10% restore LP) into Fire Onigiri (20% restore LP)
Turn water into Firedrink
Explosion +1
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire Fire Rise +2
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, one flame up Grade 2: AT:1-5, three flames up Grade 3: AT:2-6, five flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Super Fire +3
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef
Post by GloveParty on Dec 19, 2010 22:39:06 GMT
Aleksandry roars, takes his Blade, and rips apart the two remaining stickmen of the mob that had surrounded him. He then charged towards the stairs, got a shuriken thrown at him, which thankfully missed. He ran up to Temporarily9, who only had a few guards left. Dodging the shurikens thrown at him, he dispatched the guards. "Where. IS. MY Brother?" He looked to the right and saw Lev clearly in agony. Aleksandry was enraged, swinging his Blade 5 at Temporarily9.
Post by Qwerty on Dec 28, 2010 21:45:06 GMT
*dodges, hurls some poison at Alek* Tenoiraruky8: Your brother? I know where he is, yes. But if you kill me, you'll never find out.
Post by Elmach on Dec 29, 2010 4:24:29 GMT
*dodges, hurls some poison at Alek*
Tenoiraruky8: Your brother? I know where he is, yes. But if you kill me, you'll never find out.
(OOC: Who is Tenoiraruky8? It feels as if you shifted your right hand one key to the left...)
Smoky explores the room... and pillars of flame suddenly erupt around him.
Ost steps out of the shadows, grinning.
Ost: You fell for that one
again . How much longer until you learn?
Smoky grumbles. Ost laughs.
OS-1,OS-2,OS-3,OS-4,SS1-1-Boss,~~,Submarine1-1, SMshrine boss,~~,Desert Tunnel
Money: 50 Weapon: Super Fire V + Garnet 4 (+1.0s Fire Length) + Ruby 4 (+7-8 Fire Damage)
2 1/2 Fire Onigiri 1 Liter Jug of Firedrink (100% full) 1 Copy of Magicians Weekly 1 Dry Suit (Water Resistance) (Off) Fire Magic (Book 1) Fire Magic (Book 2) Fire Magic (Book 3) Fire Magic (Book 4) Fire Magic (Book 5) Fire Magic (Book 6) Fire Magic (Book 7) Fire Magic (Book 8) Fire Magic (Book 9) Fire Magic (Book 10)
Note: dr= damage and range, dr/2 = damage and range halved, piercing is going through enemies and walls. Up means curves up, straight means goes straight, down means curves down.
1 Super Fire Orb (Grade 5) + Garnet 4 (+1.0 s Fire Length) + Ruby 4 (+7-8 Fire Damage)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef 1 Super Volcano Orb (Grade 4)
AT: 2-6 AGI: 120-135 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, no fire Grade 2: AT:1-3, no fire Grade 3: AT:2-4, fire Grade 4: AT:2-6, fire Grade 5: AT:3-7, fire, bounce (dr/2) Grade 6: AT:4-9, fire, bounce (dr/2), piercing once with dr/2. Grade 7: AT: 4-10, fire, bounce (dr/2), piercing twice with dr/2 each Grade 8: AT:5-10, fire, bounce twice (dr/2 each, fire first), piercing twice with dr/2 each Grade 9: AT:7-10, fire, bounce twice, (dr/2 fire each), piercing twice with dr/2 each 1 Fire Rise Orb (Grade 3)
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, 1 flame up Grade 2: AT:1-5, 3 flames up Grade 3: AT:2-6, 5 flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Grade 6: AT:5-9, 9 flames up, 1 straight, 1 down with no fire Grade 7: AT:7-10, 10 flames up, 1 straight, 1 down with fire Grade 8: AT:8-10, 10 flames up, 1 straight, 1 down with fire, piercing 1 (dr/2). 1 Thunder Storm Orb(Grade 2) + Topaz 4
AT: 1-30 AGI: 120-135 Range: 90px Type: Thunder Special Effects:Grade 1: 10 bolts Grade 2: 12 bolts Grade 3: 14 bolts 1 Explosion Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire 1 Magic Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90 Type: Physical Super Fire +4 (0/5)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef Turn Onigiri (10% restore LP) into Fire Onigiri (20% restore LP)
Turn water into Firedrink
Explosion +1
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire Fire Rise +2
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, one flame up Grade 2: AT:1-5, three flames up Grade 3: AT:2-6, five flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Super Fire +3
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef
Post by Elmach on Feb 5, 2011 23:09:52 GMT
(OOC: This is taking forever. Also a bump.)
Epic battle here, Ost ends up thrown out the window, exhausted, Smoky learns a new spell from the room (Fire Cover (I can't think of names right now), which puts a fire shield type thingy around his body, and Smoky rushes upstairs with Fire Cover (+2) on. Something like that.
Somewhere while rushing upstairs, he manages to get it from being uncomfortable for non-firemage skin to putting it on fire. Two more turns until it melts metal.
OS-1,OS-2,OS-3,OS-4,SS1-1-Boss,~~,Submarine1-1, SMshrine boss,~~,Desert Tunnel
Money: 50 Weapon: Super Fire V + Garnet 4 (+1.0s Fire Length) + Ruby 4 (+7-8 Fire Damage)
2 1/2 Fire Onigiri 1 Liter Jug of Firedrink (100% full) 1 Copy of Magicians Weekly 1 Dry Suit (Water Resistance) (Off) Fire Magic (Book 1) Fire Magic (Book 2) Fire Magic (Book 3) Fire Magic (Book 4) Fire Magic (Book 5) Fire Magic (Book 6) Fire Magic (Book 7) Fire Magic (Book 8) Fire Magic (Book 9) Fire Magic (Book 10)
Note: dr= damage and range, dr/2 = damage and range halved, piercing is going through enemies and walls. Up means curves up, straight means goes straight, down means curves down.
1 Super Fire Orb (Grade 5) + Garnet 4 (+1.0 s Fire Length) + Ruby 4 (+7-8 Fire Damage)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef 1 Super Volcano Orb (Grade 4)
AT: 2-6 AGI: 120-135 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, no fire Grade 2: AT:1-3, no fire Grade 3: AT:2-4, fire Grade 4: AT:2-6, fire Grade 5: AT:3-7, fire, bounce (dr/2) Grade 6: AT:4-9, fire, bounce (dr/2), piercing once with dr/2. Grade 7: AT: 4-10, fire, bounce (dr/2), piercing twice with dr/2 each Grade 8: AT:5-10, fire, bounce twice (dr/2 each, fire first), piercing twice with dr/2 each Grade 9: AT:7-10, fire, bounce twice, (dr/2 fire each), piercing twice with dr/2 each 1 Fire Rise Orb (Grade 3)
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, 1 flame up Grade 2: AT:1-5, 3 flames up Grade 3: AT:2-6, 5 flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Grade 6: AT:5-9, 9 flames up, 1 straight, 1 down with no fire Grade 7: AT:7-10, 10 flames up, 1 straight, 1 down with fire Grade 8: AT:8-10, 10 flames up, 1 straight, 1 down with fire, piercing 1 (dr/2). 1 Thunder Storm Orb(Grade 2) + Topaz 4
AT: 1-30 AGI: 120-135 Range: 90px Type: Thunder Special Effects:Grade 1: 10 bolts Grade 2: 12 bolts Grade 3: 14 bolts 1 Explosion Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire 1 Magic Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90 Type: Physical Fire Cover +3 (2/4)
Defence thing. Fire.Grade 1: Fire shield around body, uncomfortable for boxers. Grade 2: Fire shield burns hands inside. Grade 3: Fire shield burns metal. Grade 4: Fire shield burns poison. Super Fire +4 (3/5)AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef Turn Onigiri (10% restore LP) into Fire Onigiri (20% restore LP)
Turn water into Firedrink
Explosion +1
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire Fire Rise +2
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, one flame up Grade 2: AT:1-5, three flames up Grade 3: AT:2-6, five flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Super Fire +3
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Fire Cover +2
Defence thing. Fire.Grade 1: Fire shield around body, uncomfortable for boxers. Grade 2: Fire shield burns hands inside. Grade 3: Fire shield burns metal. Grade 4: Fire shield burns poison.
Post by GloveParty on Feb 6, 2011 2:33:21 GMT
Aleksandryb lunges at Temporarily9 with his sword. "YAH!"
Post by Qwerty on Feb 7, 2011 1:41:17 GMT
Poison spear to the face. Also a puff of posion in your general direction. Shouldn'ta had those beans...
Post by GloveParty on Feb 7, 2011 3:27:19 GMT
After coughing in surprise and revulsion, and losing some health, Aleksandry launches into a flurry of blows, raining his sword with high power at high speed upon Temporarily 9. Dodge THAT.
Post by Qwerty on Feb 7, 2011 3:34:28 GMT
Ow. *Checks watch* Man, that might have actually hurt if Lev didn't recharge it by the time you'll be ready for your next shot.
Post by GloveParty on Feb 8, 2011 0:21:47 GMT
"Wait a minute... what?!" Aleksandry swwung again Lev collapsed.
Post by Qwerty on Feb 8, 2011 4:48:16 GMT
Well, you see, since I have the drain card attached to Lev, positive attributes that he gains, such as experience and health boosts, also fall to me. So, bwahahahaha. (OOC: Finding Lev = a good idea.)
Post by Paradox on Feb 8, 2011 21:56:35 GMT
Paradox is slowly dying of old age in the pyramid cellar.
Post by Qwerty on Feb 9, 2011 1:17:16 GMT
I thought Paradox was on some kind of stick-hulk-like rampage.
Post by Elmach on Feb 11, 2011 4:13:22 GMT
And how did Paradox get to the cellar?
Post by Qwerty on Feb 11, 2011 15:12:50 GMT
Last I remember, Paradox ate some kind of experimental origami that turned him into a stickman hulk of sorts whereupon he viciously slaughtered the first stickman he met and took his old weapon back.
Post by Elmach on Feb 12, 2011 1:57:56 GMT
Ost Elerdon falls into a freak dimensional portal, and after recovering from the shock, has a happy life in an island. He becomes head librarian in the city there, and has one son: Marcus Elerdon. Ost does not come back.
Smoky continues rushing upstairs, and the Fire shield is one turn away from melting metal. (I.E. level 3).
OS-1,OS-2,OS-3,OS-4,SS1-1-Boss,~~,Submarine1-1, SMshrine boss,~~,Desert Tunnel
Money: 50 Weapon: Super Fire V + Garnet 4 (+1.0s Fire Length) + Ruby 4 (+7-8 Fire Damage)
2 1/2 Fire Onigiri 1 Liter Jug of Firedrink (100% full) 1 Copy of Magicians Weekly 1 Dry Suit (Water Resistance) (Off) Fire Magic (Book 1) Fire Magic (Book 2) Fire Magic (Book 3) Fire Magic (Book 4) Fire Magic (Book 5) Fire Magic (Book 6) Fire Magic (Book 7) Fire Magic (Book 8) Fire Magic (Book 9) Fire Magic (Book 10)
Note: dr= damage and range, dr/2 = damage and range halved, piercing is going through enemies and walls. Up means curves up, straight means goes straight, down means curves down.
1 Super Fire Orb (Grade 5) + Garnet 4 (+1.0 s Fire Length) + Ruby 4 (+7-8 Fire Damage)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef 1 Super Volcano Orb (Grade 4)
AT: 2-6 AGI: 120-135 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, no fire Grade 2: AT:1-3, no fire Grade 3: AT:2-4, fire Grade 4: AT:2-6, fire Grade 5: AT:3-7, fire, bounce (dr/2) Grade 6: AT:4-9, fire, bounce (dr/2), piercing once with dr/2. Grade 7: AT: 4-10, fire, bounce (dr/2), piercing twice with dr/2 each Grade 8: AT:5-10, fire, bounce twice (dr/2 each, fire first), piercing twice with dr/2 each Grade 9: AT:7-10, fire, bounce twice, (dr/2 fire each), piercing twice with dr/2 each 1 Fire Rise Orb (Grade 3)
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, 1 flame up Grade 2: AT:1-5, 3 flames up Grade 3: AT:2-6, 5 flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Grade 6: AT:5-9, 9 flames up, 1 straight, 1 down with no fire Grade 7: AT:7-10, 10 flames up, 1 straight, 1 down with fire Grade 8: AT:8-10, 10 flames up, 1 straight, 1 down with fire, piercing 1 (dr/2). 1 Thunder Storm Orb(Grade 2) + Topaz 4
AT: 1-30 AGI: 120-135 Range: 90px Type: Thunder Special Effects:Grade 1: 10 bolts Grade 2: 12 bolts Grade 3: 14 bolts 1 Explosion Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire 1 Magic Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90 Type: Physical Fire Cover 3 (3/4)
Defence thing. Fire.Grade 1: Fire shield around body, uncomfortable for boxers. Grade 2: Fire shield burns hands inside. Grade 3: Fire shield burns metal. Grade 4: Fire shield burns poison. Super Fire +4 (3/5)AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef Turn Onigiri (10% restore LP) into Fire Onigiri (20% restore LP)
Turn water into Firedrink
Explosion +1
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire Fire Rise +2
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, one flame up Grade 2: AT:1-5, three flames up Grade 3: AT:2-6, five flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Super Fire +3
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Fire Cover 2
Defence thing. Fire.Grade 1: Fire shield around body, uncomfortable for boxers. Grade 2: Fire shield burns hands inside. Grade 3: Fire shield burns metal. Grade 4: Fire shield burns poison.
Post by Qwerty on Feb 12, 2011 4:12:49 GMT
"Ah, you think you can escape me, Ost? Think again!"