Post by Elmach on Feb 12, 2011 23:50:43 GMT
Umm... Waitwut?
I just needed to make sure that Ost stays alive and has Marcus to get rid of the loose end. Or do you mean that you will meet Marcus in the future (which makes sense in my plotline, actually.) And Ost is Ost. Not Smoky.
Speaking of which, mind if I keep the portal open?
I don't feel like advancing the plot right now.
EDIT: I feel like advancing the plot now.
The freak dimensional portal may or may not be open.
Smoky gets the Fire Shield to melt metal, and proves it by melting the door of where Tempy is right now.
Smoky: HA! I found you!
OS-1,OS-2,OS-3,OS-4,SS1-1-Boss,~~,Submarine1-1, SMshrine boss,~~,Desert Tunnel
Money: 50 Weapon: Super Fire V + Garnet 4 (+1.0s Fire Length) + Ruby 4 (+7-8 Fire Damage)
2 1/2 Fire Onigiri 1 Liter Jug of Firedrink (100% full) 1 Copy of Magicians Weekly 1 Dry Suit (Water Resistance) (Off) Fire Magic (Book 1) Fire Magic (Book 2) Fire Magic (Book 3) Fire Magic (Book 4) Fire Magic (Book 5) Fire Magic (Book 6) Fire Magic (Book 7) Fire Magic (Book 8) Fire Magic (Book 9) Fire Magic (Book 10)
Note: dr= damage and range, dr/2 = damage and range halved, piercing is going through enemies and walls. Up means curves up, straight means goes straight, down means curves down.
1 Super Fire Orb (Grade 5) + Garnet 4 (+1.0 s Fire Length) + Ruby 4 (+7-8 Fire Damage)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef 1 Super Volcano Orb (Grade 4)
AT: 2-6 AGI: 120-135 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, no fire Grade 2: AT:1-3, no fire Grade 3: AT:2-4, fire Grade 4: AT:2-6, fire Grade 5: AT:3-7, fire, bounce (dr/2) Grade 6: AT:4-9, fire, bounce (dr/2), piercing once with dr/2. Grade 7: AT: 4-10, fire, bounce (dr/2), piercing twice with dr/2 each Grade 8: AT:5-10, fire, bounce twice (dr/2 each, fire first), piercing twice with dr/2 each Grade 9: AT:7-10, fire, bounce twice, (dr/2 fire each), piercing twice with dr/2 each 1 Fire Rise Orb (Grade 3)
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, 1 flame up Grade 2: AT:1-5, 3 flames up Grade 3: AT:2-6, 5 flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Grade 6: AT:5-9, 9 flames up, 1 straight, 1 down with no fire Grade 7: AT:7-10, 10 flames up, 1 straight, 1 down with fire Grade 8: AT:8-10, 10 flames up, 1 straight, 1 down with fire, piercing 1 (dr/2). 1 Thunder Storm Orb(Grade 2) + Topaz 4
AT: 1-30 AGI: 120-135 Range: 90px Type: Thunder Special Effects:Grade 1: 10 bolts Grade 2: 12 bolts Grade 3: 14 bolts 1 Explosion Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire 1 Magic Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90 Type: Physical Fire Cover 4 (0/5)
Defence thing. Fire.Grade 1: Fire shield around body, uncomfortable for boxers. Grade 2: Fire shield burns hands inside. Grade 3: Fire shield burns metal. Grade 4: Fire shield burns poison. Grade 5: Fire shield is controllable Super Fire +4 (3/5)AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef Turn Onigiri (10% restore LP) into Fire Onigiri (20% restore LP)
Turn water into Firedrink
Explosion +1
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire Fire Rise +2
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, one flame up Grade 2: AT:1-5, three flames up Grade 3: AT:2-6, five flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Super Fire +3
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Fire Cover 3
Defence thing. Fire.Grade 1: Fire shield around body, uncomfortable for boxers. Grade 2: Fire shield burns hands inside. Grade 3: Fire shield burns metal. Grade 4: Fire shield burns poison. Grade 5: Fire shield is controllable
Post by Qwerty on Feb 13, 2011 0:51:55 GMT
Temporarily9: Oh, hi, Smoky. Stopping by for a visit? Here's my card. *T9 throws Smoky a drain card with Lev's picture on it. Lev seems to be in pain, and is punching an oncoming horde of smiley walkers. An onigiri is being thrown to him.*
Post by GloveParty on Feb 13, 2011 2:36:15 GMT
*glimpses the card before he throws it* ... RAAARGH! Aleksandry goes into a berserk frenzy upon Temporarily9.
Post by Qwerty on Feb 13, 2011 4:51:00 GMT
*T9 casually spears Aleksandry with the poison spear* Yes, he is my battery. As you will also be, soon.
Post by Elmach on Feb 14, 2011 2:18:05 GMT
Smoky burns the drain card on instinct with his Fire Shield, then regrets it.
Smoky: Could you get me another one? I didn't manage to see what it was.
Meanwhile, the magma made by burning the door solidifies into an amorphous mass of metal downstairs.
Smoky also uses the Super Fire 5(+3) with Garnet 4 and Ruby 4 on Temporarily9. One fireball knocks out a window.
((OOC: What did you mean by the thing about Ost, and is the portal still open?))
OS-1,OS-2,OS-3,OS-4,SS1-1-Boss,~~,Submarine1-1, SMshrine boss,~~,Desert Tunnel, Pyramid
Money: 50 Weapon: Super Fire V + Garnet 4 (+1.0s Fire Length) + Ruby 4 (+7-8 Fire Damage)
2 1/2 Fire Onigiri 1 Liter Jug of Firedrink (100% full) 1 Copy of Magicians Weekly 1 Dry Suit (Water Resistance) (Off) Fire Magic (Book 1) Fire Magic (Book 2) Fire Magic (Book 3) Fire Magic (Book 4) Fire Magic (Book 5) Fire Magic (Book 6) Fire Magic (Book 7) Fire Magic (Book 8) Fire Magic (Book 9) Fire Magic (Book 10)
Note: dr= damage and range, dr/2 = damage and range halved, piercing is going through enemies and walls. Up means curves up, straight means goes straight, down means curves down.
1 Super Fire Orb (Grade 5) + Garnet 4 (+1.0 s Fire Length) + Ruby 4 (+7-8 Fire Damage)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef 1 Super Volcano Orb (Grade 4)
AT: 2-6 AGI: 120-135 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, no fire Grade 2: AT:1-3, no fire Grade 3: AT:2-4, fire Grade 4: AT:2-6, fire Grade 5: AT:3-7, fire, bounce (dr/2) Grade 6: AT:4-9, fire, bounce (dr/2), piercing once with dr/2. Grade 7: AT: 4-10, fire, bounce (dr/2), piercing twice with dr/2 each Grade 8: AT:5-10, fire, bounce twice (dr/2 each, fire first), piercing twice with dr/2 each Grade 9: AT:7-10, fire, bounce twice, (dr/2 fire each), piercing twice with dr/2 each 1 Fire Rise Orb (Grade 3)
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, 1 flame up Grade 2: AT:1-5, 3 flames up Grade 3: AT:2-6, 5 flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Grade 6: AT:5-9, 9 flames up, 1 straight, 1 down with no fire Grade 7: AT:7-10, 10 flames up, 1 straight, 1 down with fire Grade 8: AT:8-10, 10 flames up, 1 straight, 1 down with fire, piercing 1 (dr/2). 1 Thunder Storm Orb(Grade 2) + Topaz 4
AT: 1-30 AGI: 120-135 Range: 90px Type: Thunder Special Effects:Grade 1: 10 bolts Grade 2: 12 bolts Grade 3: 14 bolts 1 Explosion Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire 1 Magic Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90 Type: Physical Fire Cover 4 (0/5)
Defence thing. Fire.Grade 1: Fire shield around body, uncomfortable for boxers. Grade 2: Fire shield burns hands inside. Grade 3: Fire shield burns metal. Grade 4: Fire shield burns poison. Grade 5: Fire shield is controllable Super Fire +4 (4/5)AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef Turn Onigiri (10% restore LP) into Fire Onigiri (20% restore LP)
Turn water into Firedrink
Explosion +1
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire Fire Rise +2
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, one flame up Grade 2: AT:1-5, three flames up Grade 3: AT:2-6, five flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Super Fire +3
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Fire Cover 3
Defence thing. Fire.Grade 1: Fire shield around body, uncomfortable for boxers. Grade 2: Fire shield burns hands inside. Grade 3: Fire shield burns metal. Grade 4: Fire shield burns poison. Grade 5: Fire shield is controllable
Post by Qwerty on Feb 14, 2011 6:24:01 GMT
T9: Ah, Smoky. You will see it for yourself soon enough. In the meantime, I have things to attend to, so I'm sure you won't mind hanging out with your old friend for awhile. *Castle boss V2 enters* Have fun with that. *Temporarly9 heads for the door while Castle Boss V2 rains down fire*
Post by Paradox on Feb 14, 2011 11:32:54 GMT
Paradox, after regaining his mind from all the funny shapes and colors from eating that Onigiri, quickly made his way up to the chamber where the Castle Boss was. When he got there, he attempted to pin Temporarily9's arm to the wall, but he missed; Temporarily9 had escaped.
Post by GloveParty on Feb 15, 2011 0:29:28 GMT
Glaring, Aleksandry headed out to see where Lev was.
Post by Qwerty on Feb 15, 2011 0:58:48 GMT
Castle Boss V2 cut Aleksandry off and hit him with a mega-red arrow. Ouch, that must sting. Paradox may have been stuck with the outer parts or not.
Post by GloveParty on Feb 15, 2011 1:26:52 GMT
"OW!" Aleksandry mightily struck the Castle Boss VNotinvincible 2 with his Blade 5.
Post by Paradox on Feb 15, 2011 2:08:09 GMT
After dodging a few attacks, Paradox managed to get up-close and actually do some real damage with his Homing Arrows. He also promptly attached Squish to the wall so he wouldn't end up getting hurt.
Post by Elmach on Feb 15, 2011 2:07:14 GMT
Smoky: FIRE! FIRE!
Smoky danced around Castle Boss, eating the fire pellets, while staying away far enough such that the Castle Boss could use the Two Arrow attack.
Smoky cast his Super Fire V(+3) with Garnet 4 and Ruby 4, and found another pattern to add. Smoky continued leaving his Fire Cover 3 up. Not that there was any metal in the room.
OS-1,OS-2,OS-3,OS-4,SS1-1-Boss,~~,Submarine1-1, SMshrine boss,~~,Desert Tunnel, Pyramid
Money: 50 Weapon: Super Fire V + Garnet 4 (+1.0s Fire Length) + Ruby 4 (+7-8 Fire Damage)
2 1/2 Fire Onigiri 1 Liter Jug of Firedrink (100% full) 1 Copy of Magicians Weekly 1 Dry Suit (Water Resistance) (Off) Fire Magic (Book 1) Fire Magic (Book 2) Fire Magic (Book 3) Fire Magic (Book 4) Fire Magic (Book 5) Fire Magic (Book 6) Fire Magic (Book 7) Fire Magic (Book 8) Fire Magic (Book 9) Fire Magic (Book 10)
Note: dr= damage and range, dr/2 = damage and range halved, piercing is going through enemies and walls. Up means curves up, straight means goes straight, down means curves down.
1 Super Fire Orb (Grade 5) + Garnet 4 (+1.0 s Fire Length) + Ruby 4 (+7-8 Fire Damage)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef 1 Super Volcano Orb (Grade 4)
AT: 2-6 AGI: 120-135 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, no fire Grade 2: AT:1-3, no fire Grade 3: AT:2-4, fire Grade 4: AT:2-6, fire Grade 5: AT:3-7, fire, bounce (dr/2) Grade 6: AT:4-9, fire, bounce (dr/2), piercing once with dr/2. Grade 7: AT: 4-10, fire, bounce (dr/2), piercing twice with dr/2 each Grade 8: AT:5-10, fire, bounce twice (dr/2 each, fire first), piercing twice with dr/2 each Grade 9: AT:7-10, fire, bounce twice, (dr/2 fire each), piercing twice with dr/2 each 1 Fire Rise Orb (Grade 3)
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, 1 flame up Grade 2: AT:1-5, 3 flames up Grade 3: AT:2-6, 5 flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Grade 6: AT:5-9, 9 flames up, 1 straight, 1 down with no fire Grade 7: AT:7-10, 10 flames up, 1 straight, 1 down with fire Grade 8: AT:8-10, 10 flames up, 1 straight, 1 down with fire, piercing 1 (dr/2). 1 Thunder Storm Orb(Grade 2) + Topaz 4
AT: 1-30 AGI: 120-135 Range: 90px Type: Thunder Special Effects:Grade 1: 10 bolts Grade 2: 12 bolts Grade 3: 14 bolts 1 Explosion Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire 1 Magic Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90 Type: Physical Fire Cover 4 (0/5)
Defence thing. Fire.Grade 1: Fire shield around body, uncomfortable for boxers. Grade 2: Fire shield burns hands inside. Grade 3: Fire shield burns metal. Grade 4: Fire shield burns poison. Grade 5: Fire shield is controllable. Super Fire +5 (0/6)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef Turn Onigiri (10% restore LP) into Fire Onigiri (20% restore LP)
Turn water into Firedrink
Explosion +1
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire Fire Rise +2
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, one flame up Grade 2: AT:1-5, three flames up Grade 3: AT:2-6, five flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Super Fire +4
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Fire Cover 3
Defence thing. Fire.Grade 1: Fire shield around body, uncomfortable for boxers. Grade 2: Fire shield burns hands inside. Grade 3: Fire shield burns metal. Grade 4: Fire shield burns poison. Grade 5: Fire shield is controllable
Post by Qwerty on Feb 15, 2011 3:18:40 GMT
The Castle Boss does some damage, but eventually runs for his mommy.
Post by Paradox on Apr 5, 2011 18:06:18 GMT
It looks like that Castle Boss died along with this thread. *Cymbals* ...*Dodges rotten fruit*
Post by Qwerty on Apr 5, 2011 18:22:02 GMT
T9: Well, I see you beat Castle Boss V2. He has a drop for you.
Post by GloveParty on Apr 5, 2011 23:20:52 GMT
Aleksandry looks at the drop warily.
Post by Elmach on Apr 6, 2011 0:52:12 GMT
Smoky looks at it closely. And uses Super Fire V(+4) on it.
OS-1,OS-2,OS-3,OS-4,SS1-1-Boss,~~,Submarine1-1, SMshrine boss,~~,Desert Tunnel, Pyramid
Money: 50 Weapon: Super Fire V + Garnet 4 (+1.0s Fire Length) + Ruby 4 (+7-8 Fire Damage)
2 1/2 Fire Onigiri 1 Liter Jug of Firedrink (100% full) 1 Copy of Magicians Weekly 1 Dry Suit (Water Resistance) (Off) Fire Magic (Book 1) Fire Magic (Book 2) Fire Magic (Book 3) Fire Magic (Book 4) Fire Magic (Book 5) Fire Magic (Book 6) Fire Magic (Book 7) Fire Magic (Book 8) Fire Magic (Book 9) Fire Magic (Book 10)
Note: dr= damage and range, dr/2 = damage and range halved, piercing is going through enemies and walls. Up means curves up, straight means goes straight, down means curves down.
1 Super Fire Orb (Grade 5) + Garnet 4 (+1.0 s Fire Length) + Ruby 4 (+7-8 Fire Damage)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef 1 Super Volcano Orb (Grade 4)
AT: 2-6 AGI: 120-135 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, no fire Grade 2: AT:1-3, no fire Grade 3: AT:2-4, fire Grade 4: AT:2-6, fire Grade 5: AT:3-7, fire, bounce (dr/2) Grade 6: AT:4-9, fire, bounce (dr/2), piercing once with dr/2. Grade 7: AT: 4-10, fire, bounce (dr/2), piercing twice with dr/2 each Grade 8: AT:5-10, fire, bounce twice (dr/2 each, fire first), piercing twice with dr/2 each Grade 9: AT:7-10, fire, bounce twice, (dr/2 fire each), piercing twice with dr/2 each 1 Fire Rise Orb (Grade 3)
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, 1 flame up Grade 2: AT:1-5, 3 flames up Grade 3: AT:2-6, 5 flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Grade 6: AT:5-9, 9 flames up, 1 straight, 1 down with no fire Grade 7: AT:7-10, 10 flames up, 1 straight, 1 down with fire Grade 8: AT:8-10, 10 flames up, 1 straight, 1 down with fire, piercing 1 (dr/2). 1 Thunder Storm Orb(Grade 2) + Topaz 4
AT: 1-30 AGI: 120-135 Range: 90px Type: Thunder Special Effects:Grade 1: 10 bolts Grade 2: 12 bolts Grade 3: 14 bolts 1 Explosion Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire 1 Magic Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90 Type: Physical Fire Cover 4 (0/5)
Defence thing. Fire.Grade 1: Fire shield around body, uncomfortable for boxers. Grade 2: Fire shield burns hands inside. Grade 3: Fire shield burns metal. Grade 4: Fire shield burns poison. Grade 5: Fire shield is controllable. Super Fire +5 (0/6)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef Turn Onigiri (10% restore LP) into Fire Onigiri (20% restore LP)
Turn water into Firedrink
Explosion +1
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire Fire Rise +2
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, one flame up Grade 2: AT:1-5, three flames up Grade 3: AT:2-6, five flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Super Fire +4
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Fire Cover 3
Defence thing. Fire.Grade 1: Fire shield around body, uncomfortable for boxers. Grade 2: Fire shield burns hands inside. Grade 3: Fire shield burns metal. Grade 4: Fire shield burns poison. Grade 5: Fire shield is controllable
Post by Qwerty on Apr 6, 2011 6:09:55 GMT
T9: Ah well, it was worth a shot.
Post by Elmach on Apr 11, 2011 6:00:32 GMT
Smoky: I wonder what it was. Ah well. Let's chase Temporarily9! I think he went through that door.
*Smoky uses Super Fire V(+4 + Garnet 4 + Ruby 4) at the door, then brings up his Fire Cover 3 in case of attacks. Smoky walks through the door.* OS-1,OS-2,OS-3,OS-4,SS1-1-Boss,~~,Submarine1-1, SMshrine boss,~~,Desert Tunnel, Pyramid
Money:
50 Weapon: Super Fire V + Garnet 4 (+1.0s Fire Length) + Ruby 4 (+7-8 Fire Damage)
2 1/2 Fire Onigiri
1 Liter Jug of Firedrink (100% full)
1 Copy of Magicians Weekly
1 Dry Suit (Water Resistance) (Off)
Fire Magic (Book 1)
Fire Magic (Book 2)
Fire Magic (Book 3)
Fire Magic (Book 4)
Fire Magic (Book 5)
Fire Magic (Book 6)
Fire Magic (Book 7)
Fire Magic (Book 8)
Fire Magic (Book 9)
Fire Magic (Book 10)
Note: dr= damage and range, dr/2 = damage and range halved, piercing is going through enemies and walls. Up means curves up, straight means goes straight, down means curves down.
1 Super Fire Orb (Grade 5) + Garnet 4 (+1.0 s Fire Length) + Ruby 4 (+7-8 Fire Damage)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef 1 Super Volcano Orb (Grade 4)
AT: 2-6 AGI: 120-135 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, no fire Grade 2: AT:1-3, no fire Grade 3: AT:2-4, fire Grade 4: AT:2-6, fire Grade 5: AT:3-7, fire, bounce (dr/2) Grade 6: AT:4-9, fire, bounce (dr/2), piercing once with dr/2. Grade 7: AT: 4-10, fire, bounce (dr/2), piercing twice with dr/2 each Grade 8: AT:5-10, fire, bounce twice (dr/2 each, fire first), piercing twice with dr/2 each Grade 9: AT:7-10, fire, bounce twice, (dr/2 fire each), piercing twice with dr/2 each 1 Fire Rise Orb (Grade 3)
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, 1 flame up Grade 2: AT:1-5, 3 flames up Grade 3: AT:2-6, 5 flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Grade 6: AT:5-9, 9 flames up, 1 straight, 1 down with no fire Grade 7: AT:7-10, 10 flames up, 1 straight, 1 down with fire Grade 8: AT:8-10, 10 flames up, 1 straight, 1 down with fire, piercing 1 (dr/2). 1 Thunder Storm Orb(Grade 2) + Topaz 4
AT: 1-30 AGI: 120-135 Range: 90px Type: Thunder Special Effects:Grade 1: 10 bolts Grade 2: 12 bolts Grade 3: 14 bolts 1 Explosion Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire 1 Magic Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90 Type: Physical Fire Cover 4 (0/5)
Defence thing. Fire.Grade 1: Fire shield around body, uncomfortable for boxers. Grade 2: Fire shield burns hands inside. Grade 3: Fire shield burns metal. Grade 4: Fire shield burns poison. Grade 5: Fire shield is controllable. Super Fire +5 (0/6)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef Turn Onigiri (10% restore LP) into Fire Onigiri (20% restore LP)
Turn water into Firedrink
Explosion +1
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire Fire Rise +2
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, one flame up Grade 2: AT:1-5, three flames up Grade 3: AT:2-6, five flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Super Fire +4
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Fire Cover 3
Defence thing. Fire.Grade 1: Fire shield around body, uncomfortable for boxers. Grade 2: Fire shield burns hands inside. Grade 3: Fire shield burns metal. Grade 4: Fire shield burns poison. Grade 5: Fire shield is controllable
Post by Qwerty on Apr 24, 2011 20:35:24 GMT
T9: Ah, looking for me? Not so easy, is it? I've installed a next sign in here and you will not be able to follow me without first going through my updated boss room.
Post by Elmach on Apr 27, 2011 18:20:46 GMT
Smoky: . . . Wait... Did you say you had an incinerator room?
OS-1,OS-2,OS-3,OS-4,SS1-1-Boss,~~,Submarine1-1, SMshrine boss,~~,Desert Tunnel, Pyramid
Money:
50 Weapon: Super Fire V + Garnet 4 (+1.0s Fire Length) + Ruby 4 (+7-8 Fire Damage)
2 1/2 Fire Onigiri
1 Liter Jug of Firedrink (100% full)
1 Copy of Magicians Weekly
1 Dry Suit (Water Resistance) (Off)
Fire Magic (Book 1)
Fire Magic (Book 2)
Fire Magic (Book 3)
Fire Magic (Book 4)
Fire Magic (Book 5)
Fire Magic (Book 6)
Fire Magic (Book 7)
Fire Magic (Book 8)
Fire Magic (Book 9)
Fire Magic (Book 10)
Note: dr= damage and range, dr/2 = damage and range halved, piercing is going through enemies and walls. Up means curves up, straight means goes straight, down means curves down.
1 Super Fire Orb (Grade 5) + Garnet 4 (+1.0 s Fire Length) + Ruby 4 (+7-8 Fire Damage)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef 1 Super Volcano Orb (Grade 4)
AT: 2-6 AGI: 120-135 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, no fire Grade 2: AT:1-3, no fire Grade 3: AT:2-4, fire Grade 4: AT:2-6, fire Grade 5: AT:3-7, fire, bounce (dr/2) Grade 6: AT:4-9, fire, bounce (dr/2), piercing once with dr/2. Grade 7: AT: 4-10, fire, bounce (dr/2), piercing twice with dr/2 each Grade 8: AT:5-10, fire, bounce twice (dr/2 each, fire first), piercing twice with dr/2 each Grade 9: AT:7-10, fire, bounce twice, (dr/2 fire each), piercing twice with dr/2 each 1 Fire Rise Orb (Grade 3)
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, 1 flame up Grade 2: AT:1-5, 3 flames up Grade 3: AT:2-6, 5 flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Grade 6: AT:5-9, 9 flames up, 1 straight, 1 down with no fire Grade 7: AT:7-10, 10 flames up, 1 straight, 1 down with fire Grade 8: AT:8-10, 10 flames up, 1 straight, 1 down with fire, piercing 1 (dr/2). 1 Thunder Storm Orb(Grade 2) + Topaz 4
AT: 1-30 AGI: 120-135 Range: 90px Type: Thunder Special Effects:Grade 1: 10 bolts Grade 2: 12 bolts Grade 3: 14 bolts 1 Explosion Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire 1 Magic Orb (Grade 1)
AT: 5-10 AGI: 80-90 Range: 90 Type: Physical Fire Cover 4 (0/5)
Defence thing. Fire.Grade 1: Fire shield around body, uncomfortable for boxers. Grade 2: Fire shield burns hands inside. Grade 3: Fire shield burns metal. Grade 4: Fire shield burns poison. Grade 5: Fire shield is controllable. Super Fire +5 (0/6)
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Grade 10: ff=10-17, 9 2f(2-6),9-12(uf), 8-13/f(ef).uf=10ef Turn Onigiri (10% restore LP) into Fire Onigiri (20% restore LP)
Turn water into Firedrink
Explosion +1
AT: 5-10 AGI: 80-90 Range: 90px Type: Fire Special Effects:Grade 1: Knockback (10px) Grade 2: Knockback (15px), Dizziness(1sec) Grade 3: Knockback (20px), Dizziness(2sec), Small Fire Fire Rise +2
AT: 2-6 AGI: 80-90 Range: 80px Type: Fire Special EffectsGrade 1: AT:1-2, one flame up Grade 2: AT:1-5, three flames up Grade 3: AT:2-6, five flames up Grade 4: AT:3-7, 7 flames up Grade 5: AT:4-8, 8 flames up, 1 straight Super Fire +4
AT: 5-10 (first flame), 1-4 (per 4 secondary fireballs), 8-9 (upward flame), 1-3/frame, (end fire) Upward flame is five times the end flame. AGI: 90-100 Range: 120px Type: Fire Special Effects:Grade 1: 3-5(ff), 0 2nd fire, 1-2 (uf), 1-2/frame(ef). uf=ef. Grade 2: ff=3-6, 1 2ndfire (1-2), 1-3 (uf), 1-2/f(ef). uf=2ef Grade 3: ff=3-7, 2 2ndfire (1-3), 1-4(uf), 1-2/f(ef). uf=3ef Grade 4: ff=4-8, 3 2ndfire (1-3), 2-4(uf), 1-3/f(ef). uf=4ef Grade 5: ff=5-10, 4 2ndfire (2-4), 2-5(uf), 1-3/f(ef). uf=5ef Grade 6: ff=6-11, 5 2ndfire (2-4), 3-7(uf), 2-4/f(ef). uf=6ef Grade 7: ff=7-13, 6 2f (2-5), 5-8(uf), 3-5/f(ef). uf1=7ef Grade 8, ff=8-14, 7 2f (2-5), 7-9(uf), 4-6/f(ef). uf=8ef Grade 9: ff=9-16, 8 2f(2-6),8-10(uf), 6-10/f(ef). uf=9ef Fire Cover 3
Defence thing. Fire.Grade 1: Fire shield around body, uncomfortable for boxers. Grade 2: Fire shield burns hands inside. Grade 3: Fire shield burns metal. Grade 4: Fire shield burns poison. Grade 5: Fire shield is controllable
Post by Qwerty on Apr 27, 2011 23:18:31 GMT
Temporarily9: Yeah, we had it installed last year. What about it?
Post by GloveParty on May 1, 2011 13:53:45 GMT
*Aleksandry proceeds to jump over the next sign and go through the door*