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Post by ~Memzak~ on Jul 21, 2010 6:27:53 GMT
KJF2
What exactly will a contact sensor do?
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Post by Rabidbadger on Jul 21, 2010 6:53:53 GMT
ABG2
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Post by izacque on Jul 21, 2010 14:27:43 GMT
A contact sensor will just tell it that something has bumped into it. Not too useful at your size, but I'm trying to make as many feasible options available to you. I'm still welcoming suggestions for evolutions. And you guys are kinda ignoring something pretty important...
Winners: Enhance photosynthesis Reproduce
Stats: single-celled creature. Active digestion (It can eat medium-sized particles that float near its mouth). Able to move quickly, and maneuvers well. Aware of light level and direction, favors light. Aware of different types of chemicals. Can photosynthesize primitively. Contains protines in bilayer. Population: 14 Average well-being: 6/10 Average energy: 4/5
Environment: Harsh light , Decay "scent"
New Choices: A) Enhance cilia (precise control) B) Enhance Flagella again (MOAR FASTER!) C) Enhance Chemical Sensor (will be able to tell chemical direction) D) Enhance Chemical Sensor (will be able to distinguish even better between chemicals) E) Develop vibration-sensitive organ F) Develop protein patterns in bilayer (first step to being MULTI-CELLULAR!) G) Enhance photosynthesis (give you more energy faster in light) H) Develop poison I) Enhance digestive system (be able to digest more complex particles) J) Develop water-pumping system K) Develop contact sensor
1) Do nothing 2) Reproduce 3) Eat (success not guaranteed) 4) Move (Define direction)
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Post by Elmach on Jul 21, 2010 15:55:27 GMT
CDI3
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Post by Yonder on Jul 21, 2010 18:38:01 GMT
DFH3
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Post by ~Memzak~ on Jul 21, 2010 18:54:20 GMT
FHJ2
GIVE US MULTI CELLULARISM!
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Post by Elmach on Jul 21, 2010 20:18:47 GMT
We need a tie to evolve lots of stuff! DFH each have 2, CIJ have 1.
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Post by nmagain on Jul 21, 2010 20:27:15 GMT
FAG4LIGHT
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Post by ganondorfchampin on Jul 21, 2010 20:43:25 GMT
BDF2 MOAR FASTER MOAR BABIES! MOAR CELLS!
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Post by aWeSum on Jul 21, 2010 21:35:06 GMT
EDG3
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Post by Rabidbadger on Jul 22, 2010 11:04:25 GMT
AFG1
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Post by Elmach on Jul 22, 2010 12:42:28 GMT
The three-way-tie is now broken...
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Post by ShiningSilver on Jul 22, 2010 17:18:47 GMT
DGH4Light And you guys are kinda ignoring something pretty important... Are you referring to the Decay 'scent'? I wonder where it's coming from... Hmm...
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Post by izacque on Jul 23, 2010 13:52:48 GMT
that's related... but if you all pay some close attention... And congrats on the tie
Winners: Multicellularity step 1 Better Chemical Sensor Eat: Success!
Stats: single-celled creature. Active digestion (It can eat medium-sized particles that float near its mouth). Able to move quickly, and maneuvers well. Aware of light level and direction, favors light. Aware of different types of chemicals. Can photosynthesize primitively. Contains protines in bilayer. Population: 9 Average well-being: 4/10 Average energy: 4/5
Environment: Harsh light , Strong Death "scent"
New Choices: A) Enhance cilia (precise control) B) Enhance Flagella again (MOAR FASTER!) C) Enhance Chemical Sensor (will be able to tell chemical direction) D) Develop contact sensor E) Develop vibration-sensitive organ F) Multicellularity step TWO!!! (I have no idea how this could have evolved, so just go with it XD) G) Enhance photosynthesis (give you more energy faster in light) H) Develop poison I) Enhance digestive system (be able to digest more complex particles) J) Develop water-pumping system
1) Do nothing 2) Reproduce 3) Eat (success not guaranteed) 4) Move (Define direction)
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Post by ShiningSilver on Jul 23, 2010 14:11:48 GMT
Argh, we're getting eaten by another creature! Our population and well-being is decreasing!
CCC4AwayFromLight
(If I can't do CCC, then BCE4AwayFromLight )
I'm trying to get away from whatever is happening to us, it seems like we that our population and well-being is decreasing once we moved towards the light and got in this area.
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Post by nmagain on Jul 23, 2010 14:25:29 GMT
ADJ4AwayFromLight
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Post by Elmach on Jul 23, 2010 15:22:02 GMT
ABH4SE
(remember, we got here by going nw...)
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Post by Yonder on Jul 23, 2010 17:11:21 GMT
ADF4SE
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Post by aWeSum on Jul 24, 2010 19:28:29 GMT
H!!!! poison kills what kills us! HHH4 Away from light (IF not possible DEH4 Away from light)
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Post by FoxtrotZero on Jul 24, 2010 19:46:20 GMT
CHJ4 South-East
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Post by GloveParty on Jul 25, 2010 19:07:04 GMT
DBH4SE (Hey everyone, I'm back!)
Poison! Raise our fists!
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Post by nmagain on Jul 25, 2010 20:05:52 GMT
I want pictures
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Post by aWeSum on Jul 25, 2010 21:45:53 GMT
pics would be nice
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Post by izacque on Jul 28, 2010 14:37:16 GMT
*stops playing minecraft alpha just long enough to keep his game going*
Ima let you know right now, you're not being eaten. In case you didn't notice, you were in "Harsh" light. Harsh does not sound healthy for life. If you want light resistance, I'll have to warn you it will interfere with photosynthesis. maybe if you were multicellular, something like light couldn't kill you? There are things out there that want to eat you. You just have to find/stay away from them. So for the record, if I call something "harsh", it's probably not good for you. that's evolution. Trial and error. Remember, if you don't vote on pics, I assume you don't want them. majority vote here. and poison is a weird - looking word.
Winners: "touch" sensor Poison Move SE
Stats: single-celled creature. Active digestion (It can eat medium-sized particles that float near its mouth). Able to move quickly, and maneuvers well. Aware of light level and direction, favors light. Aware of different types of chemicals. aware of touch. Can photosynthesize primitively. Contains proteins in bilayer. Can make poison. Population: 9 Average well-being: 4/10 Average energy: 4/5
Environment: Strong light , faint Death "scent" , moderate food scent
New Choices: A) Enhance cilia (precise control) B) Enhance Flagella again (MOAR FASTER!) C) Enhance Chemical Sensor (will be able to tell chemical direction) D) Enhance Contact sensor (tell where the touch came from) E) Develop vibration-sensitive organ F) Multicellularity step TWO!!! (Develop attraction between cells) G) Enhance photosynthesis (give you more energy faster in light) H) Enhance poison (to make poison poison more poison) I) Enhance digestive system (be able to digest more complex particles) J) Develop water-pumping system K) Develop light resistance (will inhibit photosynthesis)
1) Do nothing 2) Reproduce 3) Eat (success not guaranteed) 4) Move (Define direction) ^^ any ideas for new actions? this gets dull XD
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Post by GloveParty on Jul 28, 2010 17:23:43 GMT
Hey izacque, maybe... other cells would be good! I doub't we're the only life ever. And maybe there's a burn scent if the light is burning us to death.
BFD4SE
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Post by ~Memzak~ on Jul 28, 2010 17:42:06 GMT
FDI4SE
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Post by nmagain on Jul 28, 2010 17:43:07 GMT
FAD 2
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Post by aWeSum on Jul 28, 2010 23:38:43 GMT
If we encounter other cells, you could make "produce poison" an option for actions. How lethal is the poison? Could "increase poison toxicity" be an evolution option? DEF2
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Post by izacque on Jul 29, 2010 14:41:47 GMT
Great! now you guys are making suggestions!
ObG: Burn scent sounds like a good idea. Also, the other cells exist. I actually have a map of them. But of course, you all have to find them. Protip: they're closer to the surface.
aWe: Great ideas! will implement.
I don't think there's enough votes at the moment to do a tally, so that can wait a bit.
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Post by iblob on Jul 29, 2010 15:36:01 GMT
gkf3 increase photosynthis so it will stay the same if its more resistante to light and with attraction we might have population into the double digits also well being is a bit low our ameba needs something to build it up thanks guys for choosing poison now our creature wont be eaten but mainly we need to increase the population so we can make something a bit bigger than a ameba
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