|
Post by GloveParty on Aug 28, 2010 13:40:29 GMT
You're the one screwing around with OTHER people's simulations! This is a frickin' Holo-simulator! There is no NEED for realistic! And it's YOU who is stopping the post play. I only comment when YOU complain! And when I try to prevent you from messing around, like making everything "realistic" and making Memzak "fall to the ground frail and lonely" I'm suddenly Omnipotent and "like GOD!"
Anyway, this isn't the thread to be arging. If you're going to argue, go to the neutraldanball chatango.
|
|
|
Post by Draxorion on Sept 3, 2010 1:54:33 GMT
It burns....
|
|
|
Post by ~Memzak~ on Oct 6, 2010 13:16:56 GMT
XD... do I smell flames? Oh well... Just don't let the fire turn into an inferno, but getting a bit warm is always fine...
So should we go back to RP-ing like this thread was meant for?
|
|
|
Post by clockwork on Nov 13, 2010 19:17:08 GMT
I never said I was god. But we might as well turn on realistic mode to see some real stragety and tactics. Not mindless spammy posts. Like, HOW Will you realistically defeat 1 mech. But no, we will post "I'm getting tired, AHAHHAHAHHHHHHHH 999 HITS A SECOND AHHHH.
|
|
|
Post by GloveParty on Nov 13, 2010 19:40:34 GMT
Now for the machine's real purpose. *brings in Boxers* *types in code* *We appear in Grassland 1, and a very light base is seen in the distance, with eight turrets, 4 clustered on either side. A Grassland 1 army appears around the base, with a front lien of Green SKull snakes and Grey Smiley Snakes, a few Red Skull Snakes behind thm, and two Boss Green Skull Snakes in the back, all in a line* ??: Log-in Prompt. TSConsole:Enter Username, Password, and Secret code. ??: Username: Stick-Rangerite Password:********** Secret Code: **** TSConsole: Scanning retina (None detected, match) and fingerprints (match)... TSConsole: Credentials accepted. Welcome, Stick-Rangerite. Stick-Rangerite: ArmySimulation TSConsole: Input Difficulty Stick-Rangerite: RealisticMedium TSConsole: What scenario? Stick-Rangerite:OffenseClassic TSConsole: Where? Stick-Rangerite: Grassland1 TSConsole: What enemy? How many? Stick-Rangerite: Grassland1 MatchLegion TSConsole: What enemy base? Stick-Rangerite: Grassland1LightOutpost TSConsole: What defenses? Stick-Rangerite: OneArrowTurret Arrangement1 TSConsole: What strategy? Stick-Rangerite: StrategyA1 TSConsole: Confirmed. Initiated... [/tt]
|
|
|
Post by ~Memzak~ on Nov 14, 2010 7:49:02 GMT
Hehe, I knew that this machine has a purpose! Now we are using it's potential for training new soldiers quickly. Ever armies dream. Keep up the good work Lev.
|
|
|
Post by GloveParty on Nov 14, 2010 16:28:11 GMT
(By now, we have Mach Punches )Thanks. I tell my men to advance. When we get close enough, the snakes approacj us, and start mobbing certain men. I instruct my boxers to fight the snakes mobbinh the men closest to them. The snakes are forced to even out. Thanks to our Mach Punches, the Green snakes were easily defeated, but a few Grey Smiley Snakes, with the Red Skull Snakes, were taking men out. I instructed my men to mob them. After some losses (those "killed" were transported out of the holo room) and a hard battle, we defeated the army. But we still had to worry about those turrets.
|
|
|
Post by ~Memzak~ on Nov 14, 2010 19:10:58 GMT
Heh, might as well record all of this for future watching... *presses record button*
It could prove useful in bettering the training methods.
|
|
|
Post by clockwork on Nov 14, 2010 19:12:13 GMT
Now we have some purpose
|
|
|
Post by ~Memzak~ on Nov 14, 2010 19:55:19 GMT
Yep. Perhaps we should have multiple rooms where people can advance from stage to stage until they reach the highest stage and graduate from training?
|
|
|
Post by clockwork on Nov 14, 2010 19:56:29 GMT
I am fitted with both Clockwork Legion's Armors. Juggernauts and Megaminds. All in one special super defense suit. You Memzak?
|
|
|
Post by ~Memzak~ on Nov 15, 2010 8:17:58 GMT
I am using project Athena prototype. You can read more about it in action as I defend the West Outpost form the invaders and as I am sure you know about all it's features in it's own thread.
|
|
|
Post by GloveParty on Nov 17, 2010 1:48:41 GMT
*Finishes battle with a dash to the unprotected sides of the base, with men spreading to destroy the turrets. The Light Outpost is easy to destroy.*
*Receives email* Wait a sec... It appears to be from the Nonja server. *sets on antivirus* *reads* Lev, it's me, ObG again. The nonja brainwashing has temporarily relapsed, so I'm sending you an update for the TS. It's an AI, programmed to be an expert in strategy, which will assist the Memzakian Army in both battle and training. Anyay, the Nonjas will be checking the server again, and I need to split before they stick me with one of those brainwashing things again. Goodbye.
|
|
|
Post by ~Memzak~ on Nov 17, 2010 7:59:25 GMT
(ooc: Oho, plot twist, ObG was still sorta on our side)
"Has there been any word from Pie? He said he'd help rework the training simulator system and this bit of information from the nonjas could come in handy. Although this is very risky buisness, if the nonjas find out we are in deep trouble." I said whilst standing next to Lev reading the email. XD
|
|
|
Post by Qwerty on Nov 17, 2010 14:42:16 GMT
Pie: Well, there doesn't seem to be a ton to rework. I'll go over ObG's code, make sure it's safe. With Nonja brainwashing you never know what might happen.
|
|
|
Post by GloveParty on Nov 18, 2010 0:29:47 GMT
"Yeah. When are we facing the nonjas? I'm going to get ObG back."
|
|
|
Post by Qwerty on Nov 18, 2010 0:55:40 GMT
The Nonjas? Not in a very long time if we know what's good for us. Plus it depends on which Nonjas you are talking about.
|
|
|
Post by Artifact123 on Nov 18, 2010 15:38:51 GMT
Here is a special training program my soldiers are currently using:
They are closed off in a small city, with objects everywhere. They are put in groups of 5 and get 3 hours to collect objects to make inprovised weapons. After the 3 hours, the light effects change to light and robotic zombies are released. These are very slow and when damaged they go to a secret place where they're repaired and go back. When they get a human, they bring him out of the giant test room and the scientists can inspect his weapon to see if it can be used in military. It goes on till they're all catched. Here are some objects lying around:
Duct Tape Spear Leaf Blower Battery Nails Lawnmover Boxing Glove Dynamite Lawn Dart Baseball Bat Water Gun Fire Extinguisher Lead Pipe Plastic Pipe Rocket Fireworks Saw Blade Cement Saw Machete Parasol Paddle Whisky Newspaper Flashlight Propane Tank Lighter Motor Oil Football Grenade Gasoline Canister Toy Spitball Gun Vacuum Cleaner Leaf Rake Drill Motor Pitchfork Tennis Racket Bow and Arrow
|
|
|
Post by ~Memzak~ on Nov 18, 2010 18:39:58 GMT
Agreed. Fighting two battles at once is bad news. First we defeat the Phoenix army (which is a big task all in itself) and then we decide what to do about the nonjas.
As for artifacts training methods... interessting, different and you know what... it's unique. I like it.
|
|
|
Post by GloveParty on Nov 19, 2010 1:36:09 GMT
Can I join your exercise? And the zombies get better as time goes on, right? If I can join, I look for duct tape, a spear, and a leafblower.
|
|
|
Post by Artifact123 on Nov 19, 2010 6:23:38 GMT
Can I join your exercise? And the zombies get better as time goes on, right? If I can join, I look for duct tape, a spear, and a leafblower. Zombie's get more numerous after time. Go build a custom weapon. The Training began and a few soldiers have been catched already. Their weapons were: Rocket Launcher: A lead pipe where he fires rocket fireworks from. Reminds me that my army still has no standard heavy anti-vehicle weapon. Blowing Aces: Some soldier used a tennis racket to serve up dynamite. Not very useful in military... Stealth Flamethrower: A Water Gun with a gasoline canister attached to it and with a lighter at the end. Also has a Flashlight attached to it since it's night. Too bad this guy got caught. The flashlight could be a update for our Flamethrower... Useful tech discovered: Rocket Launcher Flashlight attachments for some Weapons. And to Memzak: It IS a Training, but the primary role of this is to discover new useful weapons.
|
|
|
Post by ~Memzak~ on Nov 19, 2010 6:50:06 GMT
I walk up to the control room at sit in a chair. Around me is the direct controls for Arti's simulation. Ooohoo, what does this button do... *presses button*
The second wave of zombies started. "Oh, it looks like it activates the first wave..." I said.
I switched the screen to a view of the simulation to see what people do.
|
|
|
Post by Artifact123 on Nov 19, 2010 6:53:20 GMT
I walk up to the control room at sit in a chair. Around me is the direct controls for Arti's simulation. Ooohoo, what does this button do... *presses button*
The second wave of zombies started. "Oh, it looks like it activates the second wave..." I said.
I switched the screen to a view of the simulation to see what people do.
The first one was already released. Didn't you saw them getting dragged by the Zombies to the Lab to research their custom Weapons? Wait, DID YOU JUST ACTIVATE THE SECOND WAVE?! We still won't increase difficulty in one hour!
|
|
|
Post by ~Memzak~ on Nov 19, 2010 7:37:14 GMT
"Oh sorry, I walked into the room late, I thought you guys were already ready..." I said.
Well I guess now only the people who's weapons succeed will earn victory!
|
|
|
Post by Artifact123 on Nov 19, 2010 14:09:06 GMT
A lot of surprised soldiers got caught even though they got pretty nice Weapons:
Grenade Launcher: Leaf Blower+Grenade
Freeze Ray: Water Gun+Fire Extinguisher+Duct Tape
Sticky Bomb: Dynamite+Glue
Freeze Bomb: Fire Extinguisher+Duct Tape+Dynamite
We are already working on a Grenade Launcher, but a Freeze Ray and a Freeze Bomb would be nice.
Useful Tech discovered: Rocket Launcher Flashlight attachments for some Weapons Freeze Ray Freeze Bomb
|
|
|
Post by ~Memzak~ on Nov 19, 2010 16:47:28 GMT
"Of course those tech are still in primal stages and would take a research chain to be implemented in the army, but it is awesome that we have started..." I said.
"Quite cool weapons those are..." I said.
|
|
|
Post by Artifact123 on Nov 19, 2010 17:24:13 GMT
More Soldiers have lost... Weapons inlcuded:
Spike Sniper: A Nail Gun with a lead pipe attached to it to make it more of a rifle and the Nails fly trough the pipe. At the end of the lead pipe there is also a Knife for bayonette and a flashlight. In the middle there is also pair of binoculars attached to it with crosshairs painted on it.
Shock Knifes: A backpack with a big battery in it, some cables sticking out attached to a two knifes that must be grabbed with rubber gloves. The user cuts the knifes in a zombie's flesh, electrocuting it.
Beam Cannon: A lead pipe with crystals in it stuck with glue to the sides. Ther is also a flashlight in it, when activated, a concentrated hot beam is launched.
I only put the interesting Weapons here, not stuff like Molotov cocktails or ordinary flamethrowers made with deodorant and a lighter...
Useful Tech discovered: Rocket Launcher Flashlight attachments for some Weapons Freeze Ray Freeze Bomb Sniper Rifle
|
|
|
Post by ~Memzak~ on Nov 19, 2010 19:35:38 GMT
How many troops are in that room? These things are awesome!
They must be very clever.
|
|
|
Post by GloveParty on Nov 20, 2010 0:23:20 GMT
My weapon: The spear is duct tape loosely to the leaf-blower shaft so when the leaf blower activates, it shoots into a zombie, and when turned off, goes back in the shaft.
|
|
|
Post by clockwork on Nov 20, 2010 0:32:54 GMT
My weapons,
Complete Prototype of Athena Module (All Features) and all it's blades, 2 long 2 medium 2 short 1 scapel.
And an alderstock module that warps from another dimension. (Similar to Clamaxti)
Alderstock being a last resort. Considering it's like cheating.
|
|