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Post by Paradox on May 25, 2010 1:29:24 GMT
Here, similarly to the Request an Element thread, you may post ideas for Non-elements to be implemented into Powder Game. Here is the template for requests:
Name: (What is it called) Type: (What kind of Object is it) Description: (What does it do) Uses: (How it can be used)
Here are the different types of non-elements: Organism, Tool, Background (BG), and something else I can't remember. Have fun, and ask away!
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Post by aWeSum on May 25, 2010 10:38:28 GMT
Did someone backup the old request a non-element? I still want Pinecone re-reviewed
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Post by Qwerty on May 25, 2010 14:20:21 GMT
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Post by aWeSum on May 25, 2010 20:35:33 GMT
I don't understand. anyway... this was the original post
Name: pinecone Type: object pine cone is a spere with little triangles around the outside. Pine cone is heavy and,unlike box, things can't pass through it. when it falls it breaks through certain solids and makes craters in powders. it floats. it burns butdoes not dissapear when burnt. things may be placed inside it and can't get out.
These were the clarifications
if gas is placed inside pinecone it does get very slightly lighter. yes you can put out fires on it. Its size is affected by pen sizes
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Post by Paradox on May 25, 2010 21:05:39 GMT
It was approved. I'll add it to the list.
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Post by aWeSum on May 25, 2010 23:56:04 GMT
you found the font? or did secret tell you?
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Post by Unknown Creature on May 26, 2010 5:02:09 GMT
Name: Player Ball
Type: Ball
Description: A player presses Ctrl (G for Player 2) and turns in to a ball they use the arrow keys to control it, although it cannot jump it can shoot out fire, like a nitro player and is like a shield and can only be killed by acid or magma, it always appear as a Powder Ball, it is flame retardant so it cant fall back on the nitro trail.
Uses: A player can turn in to a ball when a lighter element hits it (besides magma), it could also be used to go through a bunch of (laser, fire, ect.) It could be used on player fort levels to sneak up and do whatever you have to do to them.
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Post by Paradox on May 26, 2010 10:42:13 GMT
Name: Player Ball
Type: Ball
Description: A player presses Ctrl (G for Player 2) and turns in to a ball they use the arrow keys to control it, although it cannot jump it can shoot out fire, like a nitro player and is like a shield and can only be killed by acid or magma, it always appear as a Powder Ball, it is flame retardant so it cant fall back on the nitro trail.Uses: A player can turn in to a ball when a lighter element hits it (besides magma), it could also be used to go through a bunch of (laser, fire, ect.) It could be used on player fort levels to sneak up and do whatever you have to do to them. Hmm... I think that's a bit cheap. On Player Courses, the Player could just turn into a Ball through the whole thing. Not all of them have Acid and/or Magma. Ball Player: Disapproved
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Post by aWeSum on May 26, 2010 21:07:01 GMT
double post!
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Post by Elmach on May 27, 2010 6:08:43 GMT
List of Old Non-elements of mine that have not been reviewed at all
BG-Player: Only sees things the player can see. If something is translucent (liquids), then things behind it have that tint.
Valve: Like block when on, like space when off, activated/disactivated by lit glass, the whole valve connection turns at once.
Portal: things touching it are teleported to its pair. Already in list.
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Post by Rabidbadger on May 27, 2010 6:41:27 GMT
I don't know if this has been suggested or not on the old forum, but it isn't on this thread, so meh. Name: Cog Type: Wheel Description: Like the wheel but with eight spokes, not four and a slightly thicker midpoint. Pen-Size affects spoke length. The main difference from a wheel is that the cog can turn other cogs, while also lifting elements, etc. Uses: Chain reactions, player courses.
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Post by secret on May 28, 2010 7:41:20 GMT
I don't know if this has been suggested or not on the old forum, but it isn't on this thread, so meh.Name: Cog Type: Wheel Description: Like the wheel but with eight spokes, not four and a slightly thicker midpoint. Pen-Size affects spoke length (What about size of the Cog itself?) . The main difference from a wheel is that the cog can turn other cogs, while also lifting elements, etc.Uses: Chain reactions, player courses. Hmm *(1-6) Simplicity: ****** Fun: **** Technological potential:***** Noob compatibility:**** reliaance on spin-offs: 0See purple text Sounds great and is better than the Gear in the list But please clarify the yellow text Status: Need clarifications
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Post by tackew on May 28, 2010 13:29:34 GMT
bg player is cool what if there were two players, would it overlap? is the feild of view like a semicircle facing the way the player is looking? how wide is the field? how big etc.?
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Post by Qwerty on May 28, 2010 17:26:16 GMT
I guess it is just lines going out from the head of the player that stop when they hit something besides box, ball, fire, non-charged glass, that sort of thing. With 2P it would have to overlap.
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Post by Elmach on May 28, 2010 22:08:45 GMT
Yep, and you don't see the lines.
If it is side-loop and you look off screen, the other side should be seen. (lines follow the side-loop)
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Post by aWeSum on May 29, 2010 10:02:20 GMT
No double posting. you can put multiple suggestions in 1 post.
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Post by tackew on May 29, 2010 18:04:58 GMT
and your in the wrong thread
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Post by aWeSum on May 29, 2010 18:42:00 GMT
oh yeah, that too
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Post by Elmach on May 30, 2010 9:38:18 GMT
List of Old Non-elements of mine that have not been reviewed at all BG-Player: Only sees things the player can see. If something is translucent (liquids), then things behind it have that tint. Valve: Like block when on, like space when off, activated/disactivated by lit glass, the whole valve connection turns at once. Portal: things touching it are teleported to its pair. Already in list.Whoops! I switched two objects in my list! BG-Player: Clarification- pretend the entire body of the player is lit up. Everything touched by the light can be seen. Valve: Renamed to Semi-Block. New Valve: has a property of direction (Up, down, left, right) Looks like Block with an arrow pointing in direction. (We will now assume direction is up.) Things on the left and right of Valve behave as if Valve is Block. Things on bottom of Valve are teleported to Top. They think the Valve is block. Things above Valve behave as if Valve is thing under it. If empty, like block.
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Post by Artifact123 on May 30, 2010 10:00:22 GMT
Fire Wind: On/Off Description: This can change Powder Game,s psychics without destroying previous uploads, you can toggle if Fire should cause that annoying wind or not. Uses: Bombs, Base Defence, Player Courses, Cooking etc
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Post by Paradox on May 30, 2010 20:07:00 GMT
What about just placing a No-Pressure Zone around the fire?
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Post by GloveParty on May 30, 2010 20:22:29 GMT
Impact Bomb: Color: Greenish White Form: Ball Description: Functions like a powder ball except when it hits Block, Metal, or C4 hard, it explodes like the nitro ball. Uses: Ball courses, technology (setting off faraway triggers), Noob fun. And player courses.
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Post by Rabidbadger on May 31, 2010 10:33:22 GMT
I don't know if this has been suggested or not on the old forum, but it isn't on this thread, so meh.Name: Cog Type: Wheel Description: Like the wheel but with eight spokes, not four and a slightly thicker midpoint. Pen-Size affects spoke length (What about size of the Cog itself?) . The main difference from a wheel is that the cog can turn other cogs, while also lifting elements, etc.Uses: Chain reactions, player courses. Hmm *(1-6) Simplicity: ****** Fun: **** Technological potential:***** Noob compatibility:**** reliaance on spin-offs: 0See purple text Sounds great and is better than the Gear in the list But please clarify the yellow text Status: Need clarificationsThe size of the cog itself wouldn't be affected, and would be the size of a player head. I think that for each pen-size you could have one extra pixel of spoke length.
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Post by Paradox on Jun 1, 2010 9:13:27 GMT
Impact Bomb: Color: Greenish White Form: Ball Description: Functions like a powder ball except when it hits Block, Metal, or C4 hard, it explodes like the nitro ball. Uses: Ball courses, technology (setting off faraway triggers), Noob fun. And player courses. I think this would do better as the Bomb Ball.
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Post by Rabidbadger on Jun 1, 2010 19:29:37 GMT
Ok, a new idea. And a one that I think many of us will want. BG Area: Colour: N/A Form: Tool. Description: Put the BG to any type you would like. Click the 'BG Area' tool and all of the BG effects would disappear. You can click and drag a box around an area, and anything in that box is permanently placed in that BG. By right-clicking the BG Area tool, you could edit the dimensions of the box. You can nest the BGs; you can have, for example, a Blur box inside an Aura box, but only one BG would show in each place. The smaller a box is, the more it takes priority (showing the BG it is set to, not the BGs of other boxes.) If two boxes of the same size are overlayed, then the most recent placement takes priority. The BG area is cleared by the 'clear tool, but can only be when you have the BG Area tool right-clicked. Uses: Pixel arts, Player courses, Laser courses etc.
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Post by GloveParty on Jun 1, 2010 22:31:57 GMT
Yeah. That would be good as the Bomb Ball. I'm modifying it so that it's the Bomb ball suggestion.
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Post by Paradox on Jun 2, 2010 20:29:12 GMT
Ok, a new idea. And a one that I think many of us will want. BG Area: Colour: N/A Form: Tool. Description: Put the BG to any type you would like. Click the 'BG Area' tool and all of the BG effects would disappear. You can click and drag a box around an area, and anything in that box is permanently placed in that BG. By right-clicking the BG Area tool, you could edit the dimensions of the box. You can nest the BGs; you can have, for example, a Blur box inside an Aura box, but only one BG would show in each place. The smaller a box is, the more it takes priority (showing the BG it is set to, not the BGs of other boxes.) If two boxes of the same size are overlayed, then the most recent placement takes priority. The BG area is cleared by the 'clear tool, but can only be when you have the BG Area tool right-clicked. Uses: Pixel arts, Player courses, Laser courses etc. There is a BG Zone, where the selected BG could be put in a certain area. I think it has a synonymous use as this does.
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Post by Artifact123 on Jun 13, 2010 10:15:27 GMT
Dot XL Allows to a max amount of 50.000 of dots (come on people lets be realistic, dot infinite would make the game too laggy.
Superball Ball. Color: Pink. Form: Ball. Description: Bounces higher than a normal Ball and is only destroyed by Acid and Magma. Uses: Noob Fun.
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Post by Rabidbadger on Jun 13, 2010 11:07:29 GMT
So was my cog idea accepted or not? o.O
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Post by necrodoom on Jun 13, 2010 17:34:31 GMT
name: shaker form: nondestructive block color: green function: liquefies all powder state elements if placed on the shaker. superballs will also jump up and down a bit as well as balls and boxes. players and fighters are also effected by the shaker and will trip and slow down often. uses: sand trap, noob uploads, player courses, ball courses
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