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Post by soandso2 on Jan 18, 2011 18:53:30 GMT
Name: Shape Type: Object Description: Like a box, but it's a costomised shape Uses: For making movable shapes (EX: Cars, spaceships, ect.)
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Post by Anonymousperson5 on Jan 19, 2011 23:28:03 GMT
Hmm... How do you customize it? Is it like an open-up menu?
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Post by soandso2 on Jan 20, 2011 20:23:56 GMT
I'm not sure you can do that on PG... and the costomisation would most likely be by drawing it.
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Post by madmax2000 on Jan 20, 2011 23:47:40 GMT
Name- Pen: Circle/Square Description- This is another pen tool. Just like in windows paint, clicking and dragging the cursor with an element will make a circle or square. A red outline of the shape will appear and releasing shall draw the selected element. Cons- I wouldn't know what to do if you were almost out of pixels
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Post by Anonymousperson5 on Jan 21, 2011 7:14:44 GMT
For shape: How do you choose when the shape is done? And do you know how much programming that would take? And how would it contort? For pen-circle/pen-square: That sounds good. Is there a filled square/circle option? And is it limited only to squares? How about rectangles? And does the pen-s change the thickness of the result compared to the outline? Like pen-line?
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Post by watereye on Mar 25, 2011 13:23:07 GMT
I got a suggestion that people always wanted is a wizard.
Name: Wizard Type: CPU Description: It has a long staff and just makes random things from the orb like: If it is a object or a bubble it would be just one, and the other elements but not fan, if it summons fan it makes wind.16 particles are only summon and if there are too much particles or objects or full it makes nothing or makes a little bit then just swings it's stick and it summons nothing. Also if right click the element it will summon that or if it is on wizard makes random things. Uses: Spawning random things,bosses,and stick figure.
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Post by soandso2 on May 12, 2011 19:29:27 GMT
Name: BG-darkness Type: Background Description: Alot like BG-dark except for the fact that light does not pass through elements, and light comes from holes in the block Uses: Making 'night' levels and mazes.
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Post by Paradox on May 30, 2011 16:34:48 GMT
I got a suggestion that people always wanted is a wizard. Name: Wizard Type: CPU Description: It has a long staff and just makes random things from the orb like: If it is a object or a bubble it would be just one, and the other elements but not fan, if it summons fan it makes wind.16 particles are only summon and if there are too much particles or objects or full it makes nothing or makes a little bit then just swings it's stick and it summons nothing. Also if right click the element it will summon that or if it is on wizard makes random things. Uses: Spawning random things,bosses,and stick figure. This doesn't seem to have many uses at all. The Player already can use elements, not to mention the fact that random + PG = bad. It's all about how there's a specific reaction to each element.
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Post by Sporce on Jul 4, 2011 21:57:44 GMT
Name: angel Type: organism Description: kills fighters and demons but will focus mainly on demon if there is one, shoots balls of light, flies in air Uses: to protect the player Name: demon Type: organism Description: kills players and angels but will focus mainly on angel if there is one, shoots balls of darkness, flies in air Uses: to make a challenging battle field or player course the looks of the angel and demons in here but description is different... dan-ball.jp/en/javagame/dust/273772.html
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Post by Airship55 on Jul 8, 2011 1:21:52 GMT
i like elcor's idea, seems great
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Post by Anonymousperson5 on Jul 8, 2011 6:49:09 GMT
Tch tch, I find this too random and player-centered to be practical.
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Deleted
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Post by Deleted on Jul 24, 2011 11:38:23 GMT
Name: Cage Type: Object Description: Cage is like Box, but it is affected by collision at the edges as well at the corners, much heavier, and not as bouncy. It will collect any element, object or organism it touches, growing as it does so. When Cage hits a solid or Block at a speed of 3 PPF or over, it will break into four lines that eventually disappear, and release everything it "collected". Despite being breakable, Cage cannot be burnt, melted, corroded or detonated. If any Players, Fighters, organisms or living powders are inside Cage, it will slowly shift around prior to their movements. Uses: Storage, (possibly) tech, player courses-as something to drop and release items that kill players, or to impede them by trapping them inside.
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Post by Clockwork on Jul 24, 2011 16:48:25 GMT
Name: CageType: Object Description: Cage is like Box, but it is affected by collision at the edges as well at the corners, much heavier, and not as bouncy. It will collect any element, object or organism it touches, growing as it does so. When Cage hits a solid or Block at a speed of 5 PPF or over, it will break into four lines that eventually disappear, and release everything it "collected". Despite being breakable, Cage cannot be burnt, melted, corroded or detonated. If any Players, Fighters, organisms or living powders are inside Cage, it will slowly shift around prior to their movements. Uses: Storage, (possibly) tech, player courses-as something to drop and release items that kill players, or to impede them by trapping them inside. So many things you could do for this. Does the box compress everything? Even if it Grows? Anyways, ACCEPTED As for the Angel and Demon suggestions, I like them. They're alright. But it's extremely player-centric and the true fun of PG comes from courses and technology. Simply put, the person playing has the most fun with the player. Not watching 2 rival entities fight because if it's powder it won't be epic. I see the uses (Time Limit on a passageway. Get there fast enough to survive) But you can do that without angels. And demons seem to be a replacement to fighters but with a grudge on angels. And the combat AI in powder just flails around randomly. It's not like fighters actually chase player. So I don't know if it's possible. DECLINED
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Post by Deleted on Jul 25, 2011 5:41:36 GMT
Yes, it compresses everything. You can't even see stuff when it's inside Cage.
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Post by mdog95 on Jul 25, 2011 5:46:34 GMT
So it would blow up nitro then, because nitro blows up when it's compressed...
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Post by Deleted on Oct 1, 2011 9:13:12 GMT
Nah, Cage just grows to fit the size of what's in there. Reactions only occur when the stuff is released. Name: Mimic Type: I don't know, organism? Description: Mimic starts as a hollow 3x3 pixel box that rolls around on the floor. When it touches a Player, Fighter, or other object, it will grow into the exact same shape and follow its every movement the same number of frames behind that it took to shapeshift. Objects can have multiple Mimics following them. The only way to visually tell the difference is that while objects are generally cream, Mimics are completely white. Uses: Player courses, experimentation, parades.
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Post by clockwork on Aug 28, 2012 23:38:27 GMT
I got a suggestion that people always wanted is a wizard. Name: Wizard Type: CPU Description: It has a long staff and just makes random things from the orb like: If it is a object or a bubble it would be just one, and the other elements but not fan, if it summons fan it makes wind.16 particles are only summon and if there are too much particles or objects or full it makes nothing or makes a little bit then just swings it's stick and it summons nothing. Also if right click the element it will summon that or if it is on wizard makes random things. Uses: Spawning random things,bosses,and stick figure. haah that sounds cool
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